Rob 1 Posted September 16, 2001 i got this script from someone and i don't understand where to put the stuff. ; A small script that will blowup a vehicle as soon as a specific unit gets into it ; Get the unit which will be affected _Unit = _this select 0 ; Get the vehicle which will be affected _Vehicle = _this select 1 ; Main loop #Update ; Check is the unit is in the vehicle ? (_Unit in _Vehicle) && (speed _Vehicle > 5) : goto "BlowUp" ; Wait 2 seconds ~2 goto "Update" ; The unit must be in the vehicle #BlowUp ; Wait 5 seconds before blowing this up ~5 ; Destroy the vehicle _Vehicle setdammage 1 exit i understand how to use init boxes and everything but he didn't explain very well where to put them. if u understand can u jelp out plz. Share this post Link to post Share on other sites
Rastavovich 0 Posted September 17, 2001 take this script and put it in the folder the mission is in. opf/user/yourname/missions/missionname Share this post Link to post Share on other sites
hlq2action 1 Posted January 19, 2002 this script of bomb car is not reallistic at all ... it will result the car to deform and to have his crew killed... but it won t show any explosion.. the better is to camcreate a 125SHELL at the car position and then to put setdammage 1 to the car... will look a hell more realistic. Share this post Link to post Share on other sites
MP 0 Posted January 19, 2002 The script is already compiled Rob, just activate it with: [unitname,vehiclename] exec "script.sqs" It says that the vehicle has to go over 5MPH to explode and that the unit has to be in the vehicle. Share this post Link to post Share on other sites
Damage Inc 0 Posted January 19, 2002 I somehow don't think he needs that info anymore (four month old thread). Share this post Link to post Share on other sites
MP 0 Posted January 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Jan. 19 2002,17:57)</td></tr><tr><td id="QUOTE">I somehow don't think he needs that info anymore (four month old thread).<span id='postcolor'> D'oh!! Share this post Link to post Share on other sites