mackan 0 Posted May 6, 2003 Can anybody recommend an vehicle respawn script? Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted May 6, 2003 Do a search on it. Doolittle is the master of vehicle respawn now. He's obsessed with it and I'm convinced he'll soon come up with a way to respawn players in Real Life . Share this post Link to post Share on other sites
Doolittle 0 Posted May 10, 2003 Whaaaa??? Â Thanks KaRR, but you're making me sound like a mad scientist. Doolittle Share this post Link to post Share on other sites
iNeo 0 Posted May 10, 2003 I've got one that KaRR made (or updated), which I updated for 1.75 when Res was released. Unfortunately there are no instructions in it. But just put the sqs-file into your mission folder, and in each vehicle's init-field that you want to respawn, put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[vehicleName] exec "vrs.sqs"<span id='postcolor'> Change vehicleName to the name of each vehicle. Download. Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted May 10, 2003 Actually, I've updated that one quite a bit since then. Â Here's the latest version, which requires 1.91. http://www.aggression.org/karr/vrs.zip And you only need to put this in the OnInit fields for the vehicles: [this] exec vrs.sqs Same goes for the older one. Â You don't have to put in a vehicle name at all. Doolittle has made some using eventhandlers which I haven't tried yet, but I'm sure they work well. Share this post Link to post Share on other sites
lonesoldier 0 Posted May 11, 2003 Is there any way to spawn enemy soldiers and to make them follow a waypoint? I mean a SIMPLE way. Is it possible to spawn multiple groups of them, at any time you wish? Share this post Link to post Share on other sites