CuteQA 0 Posted May 4, 2003 I made this runway in my mission, and i want the light animate like in real world.  However i dont know how to do it.....:( Is there any way to do it? ps: sometime maybe the pic link doesnt work, just refresh it until it show up  Share this post Link to post Share on other sites
DestroyerX 0 Posted May 4, 2003 It looks great. But the question is, how would you want the lights to be animated? I mean, in which order? Share this post Link to post Share on other sites
CuteQA 0 Posted May 4, 2003 In the real world, the central white lights line will shine forward to the runway to guide the pilot, is it to possible to do that?? also, is it possible to scrpit to use flare light(more bright) to do that?? I can let people download it if success, so people dont need to spend a lot of time to make runway light. Also, i have finished nogova runway+taxi way lights,and i'm making everon version now. Share this post Link to post Share on other sites
Guest jacobaby Posted May 4, 2003 question, how did you make/place the lights? The answer to this will affect your solution. TJ Share this post Link to post Share on other sites
CuteQA 0 Posted May 4, 2003 I use the runway marker light addon and place them slow and carefully. Now i'm using flare to simulate the animate light (it works ok, but the timing need to be adjusted) i'm still seeking a better way to do it. Â I want to post the mission file (64kb) for everyone to test it, but my freeweb space doesnt allow me to put zip file. Â Hope someone can help me. Â also, i'm trying to find a way to make the four white lights next to the runway works like real world (it will show u if u are in correct landing route. the function a little bit similar as the "Meatball" on the US carrier) Â Share this post Link to post Share on other sites
AXE 0 Posted May 4, 2003 I'm suprised that no one mentioned this: This is an awsome runway light setup! It sure will be better than trying to land using the narrow night vision goggle view. I wonder.. does it lag at all? btw if you send it to me at mklcwern@shaw.ca i'll upload it to a good server so people can download it Share this post Link to post Share on other sites
CuteQA 0 Posted May 4, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AXE @ 05 May 2003,01:16)</td></tr><tr><td id="QUOTE">I'm suprised that no one mentioned this: This is an awsome runway light setup! It sure will be better than trying to land using the narrow night vision goggle view. I wonder.. does it lag at all? btw if you send it to me at mklcwern@shaw.ca i'll upload it to a good server so people can download it <span id='postcolor'> It caused me a little little bit lag (but acceptable for me, my pc: P41.5G, Gforce2mx 32mb, and 384 rdram, there should be many monster PCs better than mine ), and i send u the file. Thanks your help(tear)! Share this post Link to post Share on other sites
bn880 5 Posted May 4, 2003 Well runway lights are nothing new, I had them in the Working Mission Nogova and flashing too. Flashing them by using inflame true and inflame false through a carefully written sqs. My lights were very powerful and much fewer than yours, the effect was you could land at 3Km in pitch black. (your's is better quality but needs MUCH more brightness to be visible at distance in OFP) Now as for directional light I beleive we have one at the CoC somewhere, I will ask Walker and see what he says. (not 100% sure) Share this post Link to post Share on other sites
walker 0 Posted May 4, 2003 Hi all I am redoing the Lighthouse Keeper and Spotlight It doubles as a light in the house when empty I will release it next week Kind regards walker Share this post Link to post Share on other sites
AXE 0 Posted May 4, 2003 here it is: http://www.kamodder.com/~minbari_capt/runway.zip I took a quick look, my little 650 mhz couldn'd handle it, but i only have a 32mb tnt2 vid card. there are about 980 lights!!! looks pretty cool Share this post Link to post Share on other sites
CuteQA 0 Posted May 4, 2003 5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ 05 May 2003,025)</td></tr><tr><td id="QUOTE">Well runway lights are nothing new, I had them in the Working Mission Nogova and flashing too. Â Flashing them by using inflame true and inflame false through a carefully written sqs. Â My lights were very powerful and much fewer than yours, the effect was you could land at 3Km in pitch black. Â (your's is better quality but needs MUCH more brightness to be visible at distance in OFP) Now as for directional light I beleive we have one at the CoC somewhere, I will ask Walker and see what he says. (not 100% sure)<span id='postcolor'> I tried inflame false/true way but it is too complex and the light is not bright enough, is there a way to enhance the light? Now the flare effect (a easy and simple script) i'm using help people to see it in farer distance, but i want to find a better way to do it. Share this post Link to post Share on other sites
bn880 5 Posted May 4, 2003 Not sure, I modified the coloredLights addon to make it much brighter, its in this Addon Pack... I think it uses flare I forget. Wait for the directional light from Walker for sure... Share this post Link to post Share on other sites
Guest Posted May 5, 2003 Add me to the list of people wanting to use this I've been thinking about this for a while...just never got around to it. My only questions are do military airbases use the runway lights? And if they are blinking, what are the general patterns (and why)? Looking forward to seeing more of this Share this post Link to post Share on other sites
DestroyerX 0 Posted May 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CuteQA @ 04 May 2003,23:07)</td></tr><tr><td id="QUOTE">I use the runway marker light addon and place them slow and carefully. Now i'm using flare to simulate the animate light (it works ok, but the timing need to be adjusted) i'm still seeking a better way to do it.<span id='postcolor'> Use the Colored Lights addon I gave you </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">here it is: http://www.kamodder.com/~minbari_capt/runway.zip I took a quick look, my little 650 mhz couldn'd handle it, but i only have a 32mb tnt2 vid card. there are about 980 lights!!! looks pretty cool <span id='postcolor'> Oh God, I hope this runway is different..... With my slow computer Share this post Link to post Share on other sites
CuteQA 0 Posted May 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DestroyerX @ 05 May 2003,11:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CuteQA @ 04 May 2003,23)</td></tr><tr><td id="QUOTE">I use the runway marker light addon and place them slow and carefully. <!--emo& Now i'm using flare to simulate the animate light (it works ok, but the timing need to be adjusted) i'm still seeking a better way to do it.<span id='postcolor'> Use the Colored Lights addon I gave you </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">here it is: http://www.kamodder.com/~minbari_capt/runway.zip I took a quick look, my little 650 mhz couldn'd handle it, but i only have a 32mb tnt2 vid card. there are about 980 lights!!! looks pretty cool <span id='postcolor'> Oh God, I hope this runway is different..... With my slow computer <span id='postcolor'> Maybe u can delete those taxi way lights.....should do a little help  To walker: I would be very happy to see a your better light addon (heck, that also means i have to redo all of the lights  ) I hope there will be a runway with lights in ofp2... Share this post Link to post Share on other sites
Dschulle 0 Posted May 9, 2003 A long time ago I made a bundle of scripts to handle and place lights, also uploaded it to opfec. Have a look here: Lights Script Package It contains a demo mission. With this Light pack you can easily place light's in cicles, lines or along waypoint of logic's. Light's can be assigned to group numbers in order to control them later. A variety of patterns, sequences or flashing of light groups can be achieved by one line. To use this feature you don't have to script a single line... Hope you like it Share this post Link to post Share on other sites