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kleaner2

Evacuating wounding???

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I've just bought the game primarily for its mission editing abilities and am still learning the scripting commands.

One of the things that I would like to replicate are scripts for calling in helos to evacuate wounded troops. Could be interesting to try to secure a hot LZ while trying to get your wounded troops out. Players could drag them faster than they can crawl? Ideas?

Also, how about carryinging dead bodies back?

Sequence like this?

* Radio call to medivac

* Specify waypoint for medivac to land and LOAD at. (may need to use dynamic waypoint scripts here).

* Send all wounded to LZ and get into choppers

* Issue radio command for choppers to take off or they will auto take off in 90 seconds after landing.

Hmm.... just an idea (and those are a dime a dozen)...

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i really dont think so soz. don't u think that the obvious reason is they already have medics in the game.

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but be serious even the pros on this forum don't understand scripts that advanced.

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I am interestin in this too... is there a state that gets switched when a troop gets wounded? And if so... couldnt this be used to send the troop to a way point?

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Yeah,

There are alot of things that change when you get wounded... For starters damage, then handshit and canstand will change depending on where your hit... A script to check these things really shouldn't be that hard to make. After that all you need to do is choose a location and call the medivac., force movement of all wounded to that spot to load-up... smile.gif Doesn't sound too hard, does it?

Cosmic

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Another dig of the past I see, it is not very hard to do this just use the domove command, playmove command and setdammage command (not necessarily in that order)

RED

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