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PitViper

Memory management (specifically towards addons)

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I hope BIS codes the memory management to only load what is strictly necessary in the mission. I'd like to be able to put an unlimited number of addons in the addon folder.

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This is the biggest restriction in OFP right now...

Why loading in memory all the un-needed addons? Of course, the -mod option is usefull, but it is still a "quick and dirty" solution to the problem.

Only the addons needed for the mission should be loaded in memory. The editor might be much slower, though (having to load the unit/addons each time a mission maker adds a unit on the map.)

-Horrido

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