muzzmuzz 1 Posted April 24, 2003 Hi All I am fairly new to the Flashpoint editor but I know the basics and have created a few simple single player mission. I recently played the Team Capture the Flag game in multiplayer. I decided to expand on that a bit and put more enemies and units etc on a map. I was wonder if its possible to make tanks, aircraft and all over non "MEN" units respawn with full crews/ammo like you can easily with Soldiers? Also is there a way to make the computer AI hunt other AI without using the "Waypoints" feature or is that beyond the AI of Flashpoint? Please help! Share this post Link to post Share on other sites
muzzmuzz 1 Posted April 24, 2003 I am now using this script by Doolittle "BUT" when my tanks etc respawn the crew is outside and they don't move! What amendments are needed: ;by Doolittle _obj = _this select 0 ?not local Server : exit _vdelay = 150 ?count _this > 1 : _vdelay = _this select 1 _air = ["Cobra", "Cessna", "A10LGB", "A10", "AH64", "Kamov", "Mi17", "Mi24", "OH58", "Su25", "UH60", "UH60MG"] _armored = ["BMPRes", "BMP2", "BMP", "BoatE", "BRDM", "CarrierW", "M2StaticMGE", "M2StaticMG", "M113", "M1Abrams", "Bradley", "M60", "BoatW", "ZSU", "T55G", "T72Res", "T72", "T80Res", "T80", "Vulcan"] _car = ["Truck5tOpen", "Truck5t", "Kolo", "Bus", "SkodaBlue", "SkodaGreen", "SkodaRed", "Skoda", "Mini", "HMMWV", "GJeep", "JeepPolice", "JeepMG", "Jeep", "Jawa", "TruckV3SCivil", "TruckV3SG", "Scud", "RapidY", "Rapid", "Trabant", "Tractor", "UAZG", "UAZ", "Ural"] _support = ["Truck5tReammo", "BMPAmbul", "M113Ambul", "TruckV3SGReammo", "TruckV3SGRefuel", "TruckV3SGRepair", "Truck5tRefuel", "Truck5tRepair", "SGUAZG", "UralReammo", "UralRefuel", "UralRepair"] _vehicle = _air + _support + _armored + _car _pos = getPos _obj _dir = getDir _obj _i = 0 _c = count _vehicle _type = 0 #count ?_vehicle select _i countType [_obj] != 0 : _type = _i; _i = count _vehicle _i = _i + 1 ?_i < _c : goto "count" #init _t = 0 #alive ~1 ?not alive _obj : _delay = _vdelay; goto "notalive" ?fuel _obj == 1 : goto "init" ?count crew _obj != 0 : goto "init" ?_t == 0 : _t = _time + vdelay ?_t > _time : goto "alive" #notalive ~_delay deleteVehicle _obj ~1 _obj = _vehicle select _type createVehicle _pos _obj setDir _dir goto "init" PLEASE HELP! Share this post Link to post Share on other sites
Doolittle 0 Posted April 26, 2003 That script only respawns vehicles, not crew. Try http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_7...the script there doesn't work with 1.46 though. Doolittle Share this post Link to post Share on other sites
Goeth 0 Posted May 3, 2003 Actually that doesn´t work on 1.90 neither. Share this post Link to post Share on other sites