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quakergamer

Difference between normal data.pbo

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Hey all,

Does anyone know what is the difference between data.pbo found in C:\OFP\Dta and the data.pbo found in C:\OFP\Dta\HWTL\ ? Please tell me because it is very important :S!

see ya

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One is 98.6kb...

bigsmall.gif

and one is 98.3kb...

Ooh ooh and these this texture from dta/data.pbo looks like this. And the other one is the one from dta/hwtl/data.pbo. Wierd huh?

thisandthat.jpg

I really have no idea tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cheeky monkey @ April 20 2003,03:01)</td></tr><tr><td id="QUOTE">I think the HWTL ones are the models and textures used when HW T&L is on and the others are for when HW T&L is disabled. Not too sure though.<span id='postcolor'>

Yes I know this but waht is there 2 Data.pbo and 2 Data3d.pbo that's what im wondering. BTW BlackDog you pics don't work tounge.gif

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Only difference I have noticed is that the data3d.pbo in hwtl has soldier models which use different kind of texturing, using large textures from merged.pbo.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 20 2003,17:43)</td></tr><tr><td id="QUOTE">Only difference I have noticed is that the data3d.pbo in hwtl has soldier models which use different kind of texturing, using large textures from merged.pbo.<span id='postcolor'>

Exactly what I've needed, I was wondering why my normal soldeirs didn't had the correct textures. Thanks you Keg, your the best!

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