Rick Nieuwenhuis 0 Posted November 7, 2001 ok i got a little problem here: i want a A-10 to hold his position over sea and attack some tanks in a town as soon as i and a team of blackops take out some shilkas (2 to be exact) but i dont know anything about triggers and stuff. anyone willing to help me? i named the shilkas s1 and s2 and made a trigger that had : this and not canmove s1 and not canmove s2 (<--ripped it from a ending requirement in a template) but it still doesnt work. Share this post Link to post Share on other sites
Damage Inc 0 Posted November 7, 2001 Change the conditions in the trigger to not (alive s1) and not (alive s2). Share this post Link to post Share on other sites
Rob 1 Posted November 7, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Damage Inc on 8:50 pm on Nov. 7, 2001 Change the conditions in the trigger to not (alive s1) and not (alive s2).<span id='postcolor'> yeah but u didn't say that they had to be added in the on activation field. so basically u want the trigger to dectect east. also to be not present. and then ad the line in the activation field not(alive s1) and not (alive s2) Share this post Link to post Share on other sites
Thundercok 0 Posted November 8, 2001 Ahem, wrong. the "not(canmove s1)and not(canmove s2)" and the "not(alive s1) and not (alive s2)" will both work, but they need to go in the triggers condition field, with "this" not in the condition field. Then you need to F5 sync the trigger to the A10 waypoint prior to attacking. Once the trigger fires, he will move in. You do not need detect east, or any other crap. Share this post Link to post Share on other sites
InqWiper 0 Posted November 8, 2001 I just tried this so it works ______ |Shilka1| name: s1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______ |Shilka2| name: s2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______ |Trigger| axis a: 0 axis b: 0 activation: anybody not present Type: Switch condition: not(alive s1) and not(alive s2) on activation: a1=true (or whatever name U want) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ |A10| If U want the A10 to move somewhere near the shilkas or destroy something or anything near where the shilkas are supposed to have been blown up, U have to add a1 (or what ever U typed in on activation in Ur trigger) to the waypoint be4 that. I had a T80 near the shilkas so when I blew up the shilkas it would destroy the T80, and I had to put a1 in the condition field in the waipoint out in the sea. Cuz if U add the condition to the destroy waypoint on the T80 it will move to the T80 and circle around and engage it when the shilkas are "not alive". Thats not good cuz then it will be shot down by the shilkas and not be able to destroy the T80. I hope U understod the explination cuz it might be hard to understand the way I explained it. Share this post Link to post Share on other sites
Rick Nieuwenhuis 0 Posted November 8, 2001 thanks for your help guys. thundercoks idea worked like a charm. Share this post Link to post Share on other sites
Thundercok 0 Posted November 9, 2001 Thanks for the reference Rick. Helps on the repeat business. Share this post Link to post Share on other sites