KTM_Calle 0 Posted April 9, 2003 Heya, is it possible to add a "Muzzle flash" (but behind the gun) for rpg's/laws and such? And also, is it possible to get lots of smoke behind it when you fire off a round? i believe the smoke will works, have no idea how though, not very good at scripting Share this post Link to post Share on other sites
sussmori 0 Posted April 10, 2003 No it's not via cpp. Only the man can have smoke, ie. every time he fires Share this post Link to post Share on other sites
KTM_Calle 0 Posted April 10, 2003 cant you determine via script wich gun he fires with, and add some "dkmm'ish" smoke? maybe not in the cpp but in the mission editor maybe? Share this post Link to post Share on other sites
Guest jacobaby Posted April 10, 2003 You can add a "fired" eventhandler to your guy, then call a script which checks the weapon type, if it is rpg, then do the deed with a drop script. Share this post Link to post Share on other sites
Rastavovich 0 Posted April 10, 2003 You can allready check in the cpp what weapon is fired, you just have the problem that only this special guy would produce a lot of smoke with a RPG. Share this post Link to post Share on other sites
KTM_Calle 0 Posted April 10, 2003 thanks, any good ideas of where i can find help on smoke scripts? Share this post Link to post Share on other sites
Guest BratZ Posted April 10, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTM_Calle @ April 10 2003,15:32)</td></tr><tr><td id="QUOTE">thanks, any good ideas of where i can find help on smoke scripts?<span id='postcolor'> http://home.arcor.de/vektorboson/en/index.html Share this post Link to post Share on other sites
Guest BratZ Posted April 11, 2003 NP, altho Jacob,Rast and Suss? All are good scripters...you got good help on this one,lol Share this post Link to post Share on other sites
PicVert 0 Posted April 12, 2003 this is the original 1.90 config of Missile Smoke : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgCloudlets { class CloudletsMissile { access=3; interval=0.005000; cloudletSize=3; cloudletAlpha=0.500000; cloudletDuration=0.450000; cloudletAnimPeriod=1; cloudletGrowUp=0.050000; cloudletFadeIn=0.000000; cloudletFadeOut=0.500000; cloudletAccY=0; cloudletMinYSpeed=-10; cloudletMaxYSpeed=10; cloudletColor[]={1,1,1,0}; initT=0; deltaT=0; class Table { class T0 { maxT=0; color[]={1,1,1,0}; }; }; cloudletShape="missileSmoke"; }; class CloudletsMissileManual : CloudletsMissile { cloudletSize=0.500000; cloudletAlpha=0.400000; }; class CloudletsScud : CloudletsMissile { cloudletSize=8; cloudletAlpha=0.500000; cloudletColor[]={1,1,1,0}; cloudletFadeIn=0; cloudletDuration=1.500000; cloudletFadeOut=0.500000; cloudletGrowUp=1; cloudletAccY=0; cloudletMinYSpeed=-1000; cloudletMaxYSpeed=1000; interval=0.020000; size=8.000000; sourceSize=1.000000; }; }; <span id='postcolor'> Hope it's help you .. Share this post Link to post Share on other sites