vasgork 0 Posted March 30, 2003 Is there a way to add a missle that F14 Tomcat has to BMP? Just like you can add maverick missle to BMP by using this addmagazine "mavericklauncher"; this addweapon "mavericklauncher" . So that the BMP could shoot with AA missles borowed from F14 Tomcat. Thank You. Share this post Link to post Share on other sites
Guest jacobaby Posted March 31, 2003 yes, but you would need the weapon name from the addon. Many addons include it in the readme. Share this post Link to post Share on other sites
vasgork 0 Posted March 31, 2003 why can't any1 understand me? I don't need names of addons, I need names of weapons that those addons have For example F14 Tomcat has AA missles so what is the name of that missle so I could take that missle and add it to BMP by using THIS ADDWEAPON command. Share this post Link to post Share on other sites
blackdog~ 0 Posted March 31, 2003 w: f14Mav a: Mav w: f14shr a: shr w: f14sideW a: sideW w: f14pho a: pho Share this post Link to post Share on other sites
vasgork 0 Posted March 31, 2003 Thank you blackdog~ you're the man!!! but how do you find out the names of those weapons? Thank you very much!!! Share this post Link to post Share on other sites
Guest jacobaby Posted April 1, 2003 As I said before but you dont seem to understand..... YOU NEED THE WEAPON NAME FROM THE ADDON. If its not in the readme, which its Not for the F14, then you have to unpbo it and check the weapon names from the config.cpp. Or you could write a script which would tell you the name of the ammo being fired. Share this post Link to post Share on other sites
vasgork 0 Posted April 1, 2003 Got that Thank you comrades Share this post Link to post Share on other sites
bob1787 0 Posted August 3, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _weapons = weapons _unit _mags = magazines _unit _magsSTR = format ["%1", _mags] _weapSTR = format ["%1", _weapons] _unit sidechat _weapSTR _unit sidechat _magsSTR exit this will return magazines and weapon names of units into sidechat (v1.75 or higher) use is as [unitname] exec "scriptname.sqs" Share this post Link to post Share on other sites