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blackdog~

Idea

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Well I was sitting in class today when I thought of how we could simulate an Osprey in OFP:

There are two different models with two different animations. The first one is the helicopter model, and at the start of the mission when the animations close, it should switch from the flying straight position to the helicopter position. The same goes for the plane model, it starts out in helicopter position but then folds forward the props.

Next, you have a script while in flight... here is the what should be done for the helicopter flight mode:

Action Menu would read "flip rotars down, etc etc"... and when this is activated it turns on a switch that gets the exact position of the player, it's velocity, and direction facing... and then it quickly makes the driver gunner and cargo jump out (faster than the eye than can see), then the plane with the engines on is the new model shown. Of course, when it switches the model the animations will move from helicopter to flying straight mode (thats the way they are done, for example on hudson's f18).

I dont know if this would work, someone needs to make a test mission....................

Feel free to add your ideas

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Guest BratZ

I have thought of this some too, I think the model switch wont work well,mainly because the engine would be just starting

You would have to also transfer soldiers,ammo left,damage amd fuel values

Here is my latest plan, I think a plane model should be used

Use setvelocity for the lifting and lowering(setpos may take the bank pitch and bank from the plane),and someway to slow it more if needed (this hasnt been fully thought)

Use hidden selections and make copies of multiple engines in differnet angles to do the rotating engine thing (sounds like alot of faces)

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VTOL scripts are sketchy. This would use a helicopter and plane class which would make it realistic handling...

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Guest jacobaby

The VTOL in the sea harrier is pretty clean, I have played with a little too and can improve it in small ways.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ Mar. 28 2003,19:57)</td></tr><tr><td id="QUOTE">Use setvelocity for the lifting and lowering(setpos may take the bank pitch and bank from the plane),and someway to slow it more if needed (this hasnt been fully thought)<span id='postcolor'>

If setvelocity is used, the plane doesn't remain facing

forward, it starts pointing its nose up once you are going

fast enough vertically. Besides, if you used setvelocity and

the plane was on the side of a hill, the plane would take off

and hover at the same angle it was on the ground. What

Col. Klink did is use setvelocity to get it a few feet off the

ground and the used setpos, and I think that gives the best

effect so far. As for switching between a plane and a chopper

it is the only way to REALLY simulate an Osprey, because with

VTOL scripts it is impossible to turn while hovering, and

your altitude would have to be controlled by the action menu,

so AI couldn't use it well. Plus it would be damn hard to land

on a certain spot, especially in combat. Also, switching

between a plane and a chopper would be a lot easier than

getting the AI to take off and land vertically and there are

a few work-arounds for the 'engine just starting' problem.

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