JJonth Cheeky Monkey 1 Posted April 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (the_unknown_one @ April 17 2003,23:09)</td></tr><tr><td id="QUOTE">hmmm.. when i make missions with the BAS deltas, i PREFER shorter fight times. Its kinda like qwik strong drug doses as opposed to long-drwan out ones( ive never taken them so im probably wrong here in my analogy) I like to set my team out in a line behind or flanking the enemy, then BOOM i give the order to fire and you hear bursts of fire reeking out, and then sudenly the russians are all running and falling. Man it's great. once i did it so there was a group of african militia running towards a downed UH-60, while me and my team were flanking them when they got to a certain point, i would say "go go go" etc. and then sudenly theres 15 bodies on the floor. It is great fun to surprise the enemy that way. Just set it up, its fun. Â <span id='postcolor'> I agree, shorter firefights are better. Long drawn out affairs frustrate me. "1: 2 target enemy soldier 200" "2: Roger" 5 minutes later and 200 rounds less in one guys inventory" "2: Soldier is history" Argggghhh OK, dont worry just tell him to get some more. "1: 2 take magazine from crate 2 o' clock" "2: Roger" "2: Ready" "1: 2 take magazine from crate 2 o' clock" "2: Roger" "2: Ready" "1: 2 take magazine from crate 2 o' clock" "2: Roger" "2: Ready" "1: 2 take magazine from crate 2 o' clock" "2: Roger" "2: Ready" "1: 2 take magazine from crate 2 o' clock" "2: Roger" "2: Ready" "1: 2 take magazine from crate 2 o' clock" "2: Roger" "2: Ready" Yes that was quite quick, only took another 10 minutes. Argggghhh Share this post Link to post Share on other sites
the_unknown_one 0 Posted April 19, 2003 hehe i know what you mean. I usually give em more ammo. does TARGET mean attack? (same as engage) because i'd like to do it so that before i start firing each one has a target. that meanswhen fire is ordered they already know which person to attack, and then the team is retreating because of losses before you know it. I tried it the other day but it sed "2:Attack soldier" and it seemed like it would then disregard the "hold fire" order, and start firing. i didnt wait to see though, and just told him to hold fire, just in case i lost our surprise element. Share this post Link to post Share on other sites
Jamesia 0 Posted April 19, 2003 I think target means attack if they are on 'engage' or 'engage at will' mode. I think that if you tell them to 'hold fire' they will not shoot. I would actually LOVE longer firefights that last for ages. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted April 21, 2003 Yes, target means look at. If the AI is on hold fire they will aim at enemy but not fire. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted April 22, 2003 yeah thats right and they keep saying "ready to fire". Then you press fire and those with a target specified will fire untill its dead and then hold fire again. Share this post Link to post Share on other sites
sgtvor 0 Posted April 22, 2003 As stated many times before, NO ONE in OFP cares about their life (AI or human players). Otherwise things would be a lot more interesting. This is the same reason people flying IL-2 might score 3 kills a mission, even against hardcore enemy ace aircraft...in real life, they'd NEVER take the chances they're taking in the virtual skies. Add that to the fact there is no penetration modelled, and anyone playing for awhile can positively ID an enemy soldier in virtually any cover. That means virtually 100% of shots fired are intended to be kill shots. If ANY military ever gets that hardcore, I'd be amazed. Essentially, what's missing is the pyschological aspect of tactical warfare. Share this post Link to post Share on other sites
Jamesia 0 Posted April 22, 2003 I think that when you get shot at, the AI should all jump to the ground and STAY THERE while they see if they can take out the enemy. Then if not they CRAWL to a more tactically better position. They then stay there exchanging shots for a while, leaving you as commander to come up with some great, tactically excellent flanking maneavure with some of your men. Share this post Link to post Share on other sites
benreeper 0 Posted April 22, 2003 Yeah, the AI should determine what direction enemy fire is coming from, find cover (it should know what cover is) and place it between itself and the fire. I believe you can expect that from the next game. In OFP they made the pathfinding the best in any game (especially RTSs); OFP2 will have the best combat AI of any game, although it already holds that title (Half-life's was good but on too small a scale, too scripted and was not in MP). OFP's AI is, right now, in a class by itself. We always call them stupid (jokingly) but look at BF1942's AI. Almost all MP titles do not have bots (or even co-op) because they suck and kill the cpu. Almost all other AI has to be scripted, inconvincingly, in the mission. Ben Share this post Link to post Share on other sites