Rob 1 Posted November 13, 2001 ever since 1.29 and 1.30 my cameras r constantly f ing up... they r set out to sea like 3 miles....... they should be where i bloody put them. i know there far out to sea cuz when the camera is ordered to commit a unit or obbject then it flys in from way out to sea!!! Share this post Link to post Share on other sites
Rob 1 Posted November 13, 2001 plz say i aint the only one with this prob!!!! Share this post Link to post Share on other sites
Rob 1 Posted November 13, 2001 com on guys... there must be some expert out there. BUMP! Share this post Link to post Share on other sites
RED 0 Posted November 13, 2001 hmm is that the one i sent u ?, coz if it is i have no idea y that happens either i checked all the code, but i can get all my other scripts to work.....weird RED Share this post Link to post Share on other sites
Rob 1 Posted November 13, 2001 no but its is REALLY REALLY F ing me right off. i can't make any cam script now and i need to finish my d*amn mission!!! Share this post Link to post Share on other sites
Rob 1 Posted November 14, 2001 hey RED i seriously luaghed at myself wen i found out wot it was...!!!! this is the original i made cuz urs didn't work, titlecut [" ","BLACK IN",4] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] _cam camsettarget fred _cam camsetrelpos [2,10,6] _cam camcommit 0 ~4 fred switchmove "lyingtobinoclying" ~3 _cam camsettarget fred _cam camsetrelpos [2,1, 0.5] _cam camcommit 3 ~3 titlecut [" ", "white out", 2] titlecut [" ", "white in", 2] cutrsc ["binocular","plain down",1] _cam camsettarget t2 _cam camsetrelpos[7, -10, 1] _cam camcommit 2 ~3 _camera cameraEffect ["terminate","back"] camDestroy _camera exit Over=true this is wot it should be like titlecut [" ","BLACK IN",4] _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["internal", "back"] _cam camsettarget fred _cam camsetrelpos [2,10,6] _cam camcommit 0 @camcommitted _cam ~4 fred switchmove "lyingtobinoclying" ~3 _cam camsettarget fred _cam camsetrelpos [2,1, 0.5] _cam camcommit 3 @camcommitted _cam ~3 titlecut [" ", "white out", 2] titlecut [" ", "white in", 2] cutrsc ["binocular","plain down",1] _cam camsettarget t2 _cam camsetrelpos[7, -10, 1] _cam camcommit 2 @camcommitted _cam ~3 _camera cameraEffect ["terminate","back"] camDestroy _camera exit Over=true u see the _camera "camera" camcreate part the beginnig should be just _cam "camera" and also we didn't specify the stupid @camcommitted _cam part after each unit. even i didn't see it. so it wasn't the game it was us!! lol :confussed" Share this post Link to post Share on other sites
Shirson 0 Posted November 14, 2001 Hmm...Movie We look Fred from side and above. After 4 sec fred liying and look in binocular Camera fast fliying to fred (forward and low), screen flased and we can see from moving to right(left) and moving up binocular t2 ( Tank ? ) Fades. End movie. What's wrong here? Share this post Link to post Share on other sites
Rob 1 Posted November 14, 2001 Wot im getting at u guys is that me and RED have been trying to get the d*amn thing to work for the last 2 weeks, considering RED is alot better at scripting than i am even though im catching up the thing didn't work just because i didn't add a stupid line in... that just really pee's me right off. now after months of waiting to carry on with my mission i can now carry on!!! Share this post Link to post Share on other sites
RED 0 Posted November 14, 2001 haha that is pretty funny yeah i did that with one of my other scipts once before... doh ! RED Share this post Link to post Share on other sites