Jump to content
Sign in to follow this  
Ares1978

Jeepmg/wheeled vehicle optics question

Recommended Posts

I've been experimenting with the original JeepMG vehicle and came across this problem with the gunner's view. Using gunneropticsmodel the optics will not move with the gun when elevation is concerned, only horisontally. On the static MG and M113 this problem doesn't exist.

(How) can I get it to work so that a JeepMG:s gunner view works the same way as on the static MG, including the zooming and optics use?

Share this post


Link to post
Share on other sites

It might have something to do with the fact that the

JeepMG doesn't have gunner optics, it is just an external

view of the gun, so there is no guarantee that a turret in jeepMG class can have gunner optics.

Share this post


Link to post
Share on other sites

hmm I think it's not the jeepMG the problem but the cfgvehicles : if you have defined your weapon in child of original class, the original MG has no optic but only external view for correct that you have to add :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

gunnerOpticsModel="\XXX\optic.p3d";

<span id='postcolor'>

inside your class yourvehicle

Share this post


Link to post
Share on other sites

Here's the lowdown according to my experience.

In wheeled vehicles, when you hit 'v', your view is completely dependant on your proxy position. If your proxy is not set to raise and lower with the gun, then the optic will not raise or lower either. Basically, this is another way of saying there is no "true" gunner optic.

The standard memory point "gunnerview" is completely ignored, and therefore you are looking out of your proxy's eyes.

You must also bear in mind that "view gunner" LOD is worthless. In my experience, there is one and only one view in wheeled vehicles. If you add a gunner view, everyone inside the vehicle gets that view. If you add a pilot view, everyone uses that view, even the gunner.

So, you must accept that wheeled vehicles are quite limited and probably were never designed for use as wheeled tanks.

I would recommend that you make the model a true tank, and use the tank wheel names for your wheels. THey will still rotate as you move. They just won't pivot left or right.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×