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whisperFFW06

Modelspecial position

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Hi,

We are currently on a strange problem using modelSpecial.

We are building a kind of mortar weapon, using modelSpecial, but it seems that the ref coordinates are not the same than original model. The modelSpecial is misplaced in game, while the p3d is exactly the same as original model, with mortar addition (ie it is in the same place in O2).

From what we remember, it was not the case for a previous bayonet attempt (model and modelSpecial were in the same place in game).

Is this behaviour normal, or is there some strange  parameter/LOD/Selection we are not aware of? smile.gif

Some OFrP team members, troubled tounge.gif

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