suma 8 Posted March 12, 2003 I received following question via e-mail. As I think the answer may of some interest for other addon makers, I am posting it here as well. With the latest version of Resistance, 1.90 / 1.91 is there a particular order in which OFP\Res\Addons and OFP\Addons folders are loaded? Addons from OFP\Res\Addons are normally loaded before OFP\Addons. There are a few exceptions from this rule: - addons that have some dependecy specified ("requiredAddons") are loaded after addons that they depend on - several BIS addons are loaded before any other. This is specified in config entry CfgAddons/PreloadAddons, and in 1.91 this concerns following addons: LaserGuided,6G30,Kozlice,G36A,MM1,Steyr,Bizon,XMS,M41a Flags1,VoiceRH Noe Share this post Link to post Share on other sites
suma 8 Posted March 12, 2003 Due to the beheaviour described above many addons that miss proper dependency specification work well when placed in Addons, but not in Res/Addons (missing addon error with some missions). Share this post Link to post Share on other sites
Guest jacobaby Posted March 12, 2003 Now things become clearer, thanks Suma! Share this post Link to post Share on other sites
Gen.Carnage 0 Posted March 12, 2003 AHA! thanks for this info Suma Share this post Link to post Share on other sites
Tanelorn 0 Posted March 14, 2003 If you have any addons that require other addons, you really need to use the RequiredAddons{}; section in your config files. It works very well and helps others who download your addons. If you don't have a required addon, you get a little popup message and the dependant addon is not available in the mission editor. It's quite user friendly. The syntax is simple too. So please, everyone who makes multiple addons for a mod, be sure to use the above guidelines. It will really help out. Share this post Link to post Share on other sites
Jackal326 1182 Posted March 15, 2003 Sweet, this will really help with my S.R.T. 2 Addon Pack where every addon requires at least one of the others. Will save a lot of hassle. Thanks for the info. Share this post Link to post Share on other sites
theavonlady 2 Posted March 16, 2003 I saw this at OFP AT: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Missing Addons For those of you experiencing the "missing addon BAS_xxxxxx" during startup for single and multiplayer missions, BIS have provided an answer to your problems. To solve the problem on the "missing addon" message, simply ensure that all of your BAS addons are installed in the OperationFlashpointAddons folder, and NOT the OperationFlashpointResAddons folder. Unfortunately, those of you operating the "Game of the Year" edition will not have an addons folder in your OperationFlashpoint directory. This unfortunately means that you will have to put up with the message displaying every time you start the mission. This does not mean that the game is unplayable, simply click "Ok" and continue as normal into the mission. Hope this helps you guys<span id='postcolor'> 1. You can place the BAS addons in a mod folder. Works for me. 2. From what I'm hearing (BIS, can you confirm?), if you don't have an \OFP\AddOns folder from the install, you can manually define one and OFP will take it into account. BTW, it's not only GOTY owners that don't have an OFP\AddOns subdirectory after installing OFP. The following users will also not have the folder, to the best of my knowledge: 1. Anyone who installed OFP 1.00 and then immediately installed Resistance. 2. This includes going from patch 1.10 straight to Resistance as well. 3. Anyone who install OFP 1.00 and applied the non-ultimate versions of patches 1.20 and 1.30 (i.e., minus those version's introduced addons) and eventually installed Resistance (even after first upgrading to 1.46). Any corrections to the above? Share this post Link to post Share on other sites
Tanelorn 0 Posted March 18, 2003 SOunds good to me. I would say that putting addons in your OFP addons folder instead of your Res addons folder is a BAD idea, and I blame addon makers for requiring you to do this. The use of requiredaddons{} solves this problem. Share this post Link to post Share on other sites
Colicab 0 Posted March 20, 2003 hi im just wondering if on a dedi server this would happen? i recently added the bas stuff and got errors when starting the server, so i had to rename the files to lower case, anyway i have made several missions with the bas dudes in them but when i try to load em on the server it just quites back to the mission screen. could the fact that they are installed to res/addons be the case here? if so how would i fix this, add a folder called addons in the main dir with them in it? Share this post Link to post Share on other sites
theavonlady 2 Posted March 20, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tanelorn @ Mar. 19 2003,01:14)</td></tr><tr><td id="QUOTE">I would say that putting addons in your OFP addons folder instead of your Res addons folder is a BAD idea<span id='postcolor'> Why? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">and I blame addon makers for requiring you to do this.<span id='postcolor'> What about older addons that were produced before Resistance? Share this post Link to post Share on other sites
Guest Posted March 21, 2003 Those addons that "require" you to put them in your Res/Addons folder are a load of garbage. You can put them all in your OFP/Addons folder and it won't matter. Share this post Link to post Share on other sites
Eidron 0 Posted September 17, 2003 hi im just wondering if on a dedi server this would happen?i recently added the bas stuff and got errors when starting the server, so i had to rename the files to lower case, anyway i have made several missions with the bas dudes in them but when i try to load em on the server it just quites back to the mission screen. could the fact that they are installed to res/addons be the case here? if so how would i fix this, add a folder called addons in the main dir with them in it? This is a differents problem. I assume u are running a linux server. Some of the BAS addons require version 1.91, and even though your server is 1.91 it will require addons to be 1 version lower than that (1.90). To get around this problem you can de-pbo the addon, edit the config and change the "required version" to 1.90 and re-pbo. This could also jsut be that your mission is missing some required addons in the SQM file. Common missing lines are bis_resistance and bas_weap. Share this post Link to post Share on other sites