Kal 0 Posted March 11, 2003 What is the script for getting a unit to surrender? I searched for loads of phrases and no results came up. p.s. i'll kik myself when you tell me it... Share this post Link to post Share on other sites
RED 0 Posted March 11, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Unitname setcaptive true<span id='postcolor'> You can also use the switchmove command to make the unit put his/her hands on their head. RED Share this post Link to post Share on other sites
Kal 0 Posted March 11, 2003 I know how to make a unit captive, but i've got this level whe an East officer kills a surrendering civilian, so what do i do with the switchmove? Share this post Link to post Share on other sites
RED 0 Posted March 11, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname switchmove "FXStandSurUniv"<span id='postcolor'> RED Share this post Link to post Share on other sites
Kal 0 Posted March 11, 2003 This makes him put his hands behind his head, but when the Officer shoots him, he goes all bloody but doesn't fall over Share this post Link to post Share on other sites
KingN 251 Posted March 11, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kal @ Mar. 11 2003,19:52)</td></tr><tr><td id="QUOTE">This makes him put his hands behind his head, but when the Officer shoots him, he goes all bloody but doesn't fall over <span id='postcolor'> Then make a trigger where you put not alive unitname as the condition part (unitname is of course the name of the guy who surrenders) and put unitname switchmove "" as the on activation part. This releases the guy from the animation and falls dead immediately once he is shot. Share this post Link to post Share on other sites