EricJ 765 Posted November 23, 2023 Back in the day years ago I had gotten this to work. Now it doesn't work, as I'm trying to have the mods that appear in the Arsenal show the custom icon. here's what I have for my code for my helos: class Mod_Base; class CfgMods { class EricJ_UH60: Mod_Base { name="UH-60 Pack A3"; description="EricJ UH-60 pack"; picture="\UH-60_c\data\logo\Halfa.paa"; actionName=""; action=""; logo="\UH-60_c\data\logo\halfa.paa"; logoOver="\UH-60_c\data\logo\halfa.paa"; logoSmall="\UH-60_c\data\logo\uh-60_logo_Small.paa"; tooltip="EricJ Arma 2 UH-60 port"; tooltipOwned="EricJ UH-60 A3 - Owned"; overview="UH-60 Arma 2 port featuring helicopters redone for A3"; author="EricJ"; }; }; I have the dlc=EricJ_UH60 in the requisite lines for the vehicles and guns, but no worky, just shows the puzzle piece and not my custom icon. Share this post Link to post Share on other sites
Jackal326 1182 Posted November 23, 2023 For some unknown reason they took out the feature from configs and moved it to a mod.cpp file that needs to be in the root of the mod folder and looks something like this: name = "SJB Weapons"; picture = "\SJB_A3_WeaponsCore\SJB_ca.paa"; actionName = "Website"; action = "https://sjb-addons.co.uk/"; logo = "\SJB_A3_WeaponsCore\SJB_ca.paa"; logoOver = "\SJB_A3_WeaponsCore\SJB_red_ca.paa"; logoSmall = "\SJB_A3_WeaponsCore\SJB_ca.paa"; dlcColor[] = {0.35,0.35,0.1,1}; tooltip = "SJB"; tooltipOwned = "SJB Owned"; overview = "A collection of weapons and attachments made available by Jackal326 and Eddie Price for Arma3."; author = "Jackal326/Eddie Price"; overviewPicture = "\SJB_A3_WeaponsCore\SJB_ca.paa"; Share this post Link to post Share on other sites
EricJ 765 Posted November 23, 2023 I've seen that, and assumed that too, but okay thanks man. Share this post Link to post Share on other sites
Jackal326 1182 Posted November 23, 2023 Just now, EricJ said: I've seen that, and assumed that too, but okay thanks man. No worries. I honestly don't know why this functionality was changed - it started out as only working in mod.cpp format, then you could do either cfgMod or mod.cpp and now only the mod.cpp method works (unless I'm doing something wrong 🤷♂️). Share this post Link to post Share on other sites
EricJ 765 Posted November 23, 2023 Yeah I don't understand it at all myself why they changed something that worked good. I'll have to work on the mod to get it to work now, as I know where I can find a mod.cpp file to mess with. Share this post Link to post Share on other sites