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Showing injury texture on unit.

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Hello, is there any way to make a unit have the "injury texture" without being injured in the editor? I'm working on a mission where we are supposed to try and save a gravely wounded person.

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Maybe you could deal damage to an NPC, then use getObjectTextures to copy the .paa paths and apply them with setObjectTextureGlobal.

At least, that's what I would try.

But I suspect that the wounded texture is applied differently, so this approach probably won't work.

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I have never tried to do for a "soldier" unit, but if it works the same as vehicles - using those "rvmat" layers -, it's most likely you can't.

If it's NOT like vehicles, Joshua's suggestion is pretty cool!

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Thanks for the replies! I will give it a shot 🙂

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