mcnools 62 Posted November 8, 2023 Hello, is there any way to make a unit have the "injury texture" without being injured in the editor? I'm working on a mission where we are supposed to try and save a gravely wounded person. Share this post Link to post Share on other sites
Joshua9797 6 Posted November 9, 2023 Maybe you could deal damage to an NPC, then use getObjectTextures to copy the .paa paths and apply them with setObjectTextureGlobal. At least, that's what I would try. But I suspect that the wounded texture is applied differently, so this approach probably won't work. 1 Share this post Link to post Share on other sites
JCataclisma 36 Posted November 9, 2023 I have never tried to do for a "soldier" unit, but if it works the same as vehicles - using those "rvmat" layers -, it's most likely you can't. If it's NOT like vehicles, Joshua's suggestion is pretty cool! 2 Share this post Link to post Share on other sites
mcnools 62 Posted November 9, 2023 Thanks for the replies! I will give it a shot 🙂 Share this post Link to post Share on other sites