mcnools 62 Posted November 8, 2023 Hello, is there any way to make a unit have the "injury texture" without being injured in the editor? I'm working on a mission where we are supposed to try and save a gravely wounded person. Share this post Link to post Share on other sites
Joshua9797 38 Posted November 9, 2023 Maybe you could deal damage to an NPC, then use getObjectTextures to copy the .paa paths and apply them with setObjectTextureGlobal. At least, that's what I would try. But I suspect that the wounded texture is applied differently, so this approach probably won't work. 1 Share this post Link to post Share on other sites
JCataclisma 80 Posted November 9, 2023 I have never tried to do for a "soldier" unit, but if it works the same as vehicles - using those "rvmat" layers -, it's most likely you can't. If it's NOT like vehicles, Joshua's suggestion is pretty cool! 2 Share this post Link to post Share on other sites
mcnools 62 Posted November 9, 2023 Thanks for the replies! I will give it a shot 🙂 Share this post Link to post Share on other sites