saddle 18 Posted October 25, 2023 Hello everyone, thanks for taking the time. In short, I am working on an immersive zombie experience for my friends. I want to run the following mods together: Ryan Demons and Zombies Max Zombies Ravage All of which uses different AI settings and such things as variables it seems. I want to use them all for the biggest variety for the experience .. or else I could just stick to a single one. But spawning in these zombies as Zeus or through Mod/Script is my challenge. these mods, despite being on the same side EAST in this case, they will attack each other even though they are all same side and zombies. I am looking for a way to make this not the case. After doing some reading, Max wrote in the comments of his mod that you will need to apply these parameters to a unit init; _Unit setVariable ["Zombie",true]; _Unit setVariable ["Angry",true]; but that is just covering his mod. I have added this to a script to ensure these variables are applied to each unit ... but when I spawn them in as Zeus, they do not have that variable. I am thinking ... the easiest way might just be for me to run a script that apply whichever variable you define, on all units and classnames you define .. for all the units in these mods in this case, in all instances where a unit spawns in whether it be by Zeus or another method. Any tip or feedback is greatly appreciated. Share this post Link to post Share on other sites
redarmy 420 Posted October 25, 2023 Rvagae zeds are set to attack all,even animals. And the best advice i could give you(For Arma modding in general) is just stick to one mod that covers something. Especially here,theres no reason for 3 zed mods. Each are configurable to set up different zed appearences and behaviours,youll just be running multiple similar scripts...asking for trouble. Share this post Link to post Share on other sites
saddle 18 Posted October 26, 2023 I see, I still want to try. Either by game files or by script if someone has any suggestion .. today I am going to spend some time to try working on this Share this post Link to post Share on other sites