NFG WhatHiMean 0 Posted September 26, 2023 Exactly what the title said. I want to end the mission and have the player and their side see their respective win/lose screen. I have already read through this post but I don't think I can apply it, or I'm too dumb to figure it out. Either way, thanks in advance! Share this post Link to post Share on other sites
mrcurry 505 Posted September 26, 2023 5 hours ago, NFG WhatHiMean said: Exactly what the title said. I want to end the mission and have the player and their side see their respective win/lose screen. I have already read through this post but I don't think I can apply it, or I'm too dumb to figure it out. Either way, thanks in advance! It is definitely applicable, especially what Larrow wrote which in essence is: 1. Define endings in CfgDebriefing for outcome, end_win and end_lose. 2. The server monitors the game conditions and when the appropriate end occurs the server broadcast end_win to the winning side and end_lose to the losing side. A good place to start code this would be initServer.sqf The key is to use BIS_fnc_endMission in combination with remoteExec. Any questions just ask. Share this post Link to post Share on other sites
Joe98 92 Posted September 27, 2023 In the editor is a menu item with a drop down. The choices are: Intro Mission Outro win Outro lose You can experiment with these. Share this post Link to post Share on other sites