johnnyboy 3793 Posted September 21, 2023 This is not solved. See 3rd post below. Giving a destination with Z value of 1000 seemed to reduce likelihood AI enters a building, but does not totally prevent it. Is there a way to instruct AI to NOT enter a building. I'm building a feature where player squad leader looks at point on the side of an object (building, wall, fence, log, etc.), and positions are calculated in a line parallel to the exterior object surface for AI to move to (see pic below). The problem is if those move positions are near a building that has navmesh positions, the AI will often choose to enter the building foolishly, instead of moving to calculated position outside of building. Is there a way to prevent the unit's pathfinding from going in the building, when his doMove tells him to move to a position just outside the building? 1 Share this post Link to post Share on other sites
johnnyboy 3793 Posted September 21, 2023 SOLVED!!!...Edit: Not Solved. Sigh... This change helped, but dumb AI pathfinding may still send a unit into the building... A dude name AMPERSAND gave me the solution in the Arma scripting discord. Set the z value of destination to 1000, and AI will not attempt to enter building. Woohoo! Like this: {_x set [2,1000];} forEach _movePositions; 9 Share this post Link to post Share on other sites
johnnyboy 3793 Posted September 28, 2023 Actually, this is not a 100% solution. It helped, but when the position is near building, the AI path finding may still lure the dummies into the building. Dang!! 1 Share this post Link to post Share on other sites
panther42 52 Posted September 29, 2023 @johnnyboy perhaps a look inside C2 may provide help. Your image made me immediately think of C2 HUD MODE image on the WS... Share this post Link to post Share on other sites
johnnyboy 3793 Posted September 29, 2023 2 minutes ago, panther42 said: @johnnyboy perhaps a look inside C2 may provide help. Your image made me immediately think of C2 HUD MODE image on the WS... Thanks for the tip. I remember the C2 video showing similar feature. I don't know if it has same occasional "AI enter building" or not. Share this post Link to post Share on other sites