Jump to content
Sign in to follow this  
taro8

Taro Tripwire

Recommended Posts

?imw=5000&imh=5000&ima=fit&impolicy=Lett

I would like to present my tripwire mod. Using ACE interact and ACE explosives I was able to create tripwires that lets you attach any grenade, from your inventory, to it. It can use any modded grenade. It also displays the attached grenade model as well.
In addition to the tripwire "mines" I have also included a misc item that is a Tripwire Spool, that lets you cut an infinite number of tripwire from it, just in case you plan to do some extra shenanigans. You use a CBA inventory interaction on the Tripwire Spool, double clicking on the item and then double clicking on the action.

- The actual Tripwire "mines' are in "Magazines" section of the arsenal.
- Tripwire Spool in in the "Misc" section of the arsenal.

Known Issues:
- The Tripwrie mines are in the Magazines section of the Arsenal, NOT explosives, can't get them to show up in the explosives tab for some reason
- Some scripted grenades do not work properly, like flashbangs, also from RHS the RGO and RGN grenades do not work as they use RHS custom setup
- Due to how arma 3 handles grenades, attaching the grenade to a tripwire will now switch you to that grenade. It's a workaround for an issue where you was unable to actually select the grenade at all.

 

REQUIREMENTS:
- CBA
- ACE (explosives specifically, with all of it's requirements)

 

DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=3034379807

Changelog:
V4 - current release
- Fixed grenade defusing giving back multiple extra grenades

V3
- Fixed defusing. Defusing tripwire should now return the grenade, it should even keep the correct projectile count in the magazine. Shoutout to silent1 for letting me know about the CBA event handler
- Fixed projectile count. Now the number of spawned grenades should be correctly carried over from non-full grenade magazines used to arm the tripwire. ie. using a magazine with 2 remaining V40 grenades from SOG will now spawn 2 grenades on trip and return a magazine with 2 remaining grenades

V2
- fixed grenades being removed from a selection, a kind of hack of a workaround but it works better now (shoutout to the selectable grenade wheel mod)
- fixed 2m tripwire not giving the tripwire back and throwing error
- fixed attached grenades not pointing the same direction as the tripwire

V1 - initial release

 

  • Like 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×