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82ndbravo1

Editing help, boo boo

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Any of you fast mission guys care to help a lad? I got mission done and i am ok with all setup but i made a misclick and now everything is blowing up. ive done everything i can think of and from googling i got somwhat some of it ok but really need someone to take a look at it, I know its prob simple to u season editing guys but im lost, Done alot and dont wanna restart the whole mission over. Please let me know if anyone willing to take a look and find prob and teach a guy on how to fix so i can fix if happens again. and besides blowing things up i also got lines of all the enemys all over the dang map and screen. anyways please lmk. my last resort, thanks very much

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Maybe the first step would be to have your whole mission folder send into a gitHub, or compressed into a file (.RAR, .ZIP, etc) and make it available for download via googledrive or something like it, so others can download it ant take a closer look.

 

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It would be a whole lot easier if you just provided a direct link, via Drive/Dropbox/etc.

 

Also, a list of any mods required to open it.

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  On 8/21/2023 at 1:52 AM, Harzach said:

Also, a list of any mods required to open it.

 

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Never mind, I figured it out. Your mission is pretty effed up.

 

Don't create or edit missions with ANY mods loaded other than those that will be explicitly required by the mission.

 

Your mission currently requires IFA3_AIO (for a GUI element) and VME_PLA (for a magazine function). These are wholly unnecessary and create enormous overhead for your clients, who will find another server to play on.

 

  On 8/20/2023 at 8:59 PM, 82ndbravo1 said:

i made a misclick

 

You have copy/pasted most mission objects two or three times over. It would be faster to start from scratch than try to clean them all out.

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Sorry a storm came through and power went out. Noclue how that happened, im thinking my little one may have messed with keyboard when i left it on.. i got it all cleared up but the teleport doesnt work at base, three farps, or carrier in multiplayer but does in single but backwards with the recurting table, works multiplayer but not single.. Pretty new to this stuff. I made a huge warlords/coop map but triggers only worked when tested once i made but when completed none worked so i just tried to add on to a preset up mission and give props to main creator.... Well thanks for looking 

 

 

btw: IFA3_AIO (for a GUI element) and VME_PLA (for a magazine function) is there away to find out what its needing these and remove or would that make the whole mission go wack..

 

just wanting a dominations with AI enabled and bunches of heli and jets to fill in the base. side missions, base attacks, anyways, i guess im going to start fresh with a mission, but one last question. know of a link or maybe u know of a place or info on to add teleporting from flag to flag, ive trie mutli youtube videos but its either one or the other that works but when more then base to pole they dont work, any info with that would be a amazing. 

 

and i was searching files and seen that my missions were merged so now i see all the over lays with items, amazing lol anyways thanks again your the best

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I believe the quickest/easiest way to "discover" which objects are requiring such mods, other than manually searching inside the files, would be use the Arma 3 launcher, disable ALL the mods on its specific tab, and then open the game and the mission in editor. You will receive a warning, and then select to "force open" the file even without the mods. Then "save as" a different mission and it might give you a better chance to analyze stuff. 😎

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In this case, I found no editor objects (modules included) from either mod. Sometimes dependencies are created simply by having a mod loaded. See my warning regarding this in my previous post. Force loading and saving will remove the dependencies. 

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  On 8/21/2023 at 4:37 AM, Harzach said:

Never mind, I figured it out. Your mission is pretty effed up.

 

Don't create or edit missions with ANY mods loaded other than those that will be explicitly required by the mission.

 

Your mission currently requires IFA3_AIO (for a GUI element) and VME_PLA (for a magazine function). These are wholly unnecessary and create enormous overhead for your clients, who will find another server to play on.

 

 

You have copy/pasted most mission objects two or three times over. It would be faster to start from scratch than try to clean them all out.

it was merged 3 times, my kiddo was on pc, i had workshop open, knowing his little butt shouldnt of been in computer room, shows baby sitter let em get away from her i reckon

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