Aculaud 0 Posted November 16, 2001 ok, theres a couple triggers i need for this mission, but dont know how to go about getting them set up. the first one is where i need it to be activated by identifying an enemy unit. theres an example of this in the campaign mission "Rescue" where to complete the first objective, you need to identify a bunch of gaurds, and doing so activates the trigger that completes that objective. the second one, i need to have it so that i pass over it with a certain vehicle, and it automaticly refuels it. like if my vehicle was named patrol1, it should be a command like this setfuel1 patrol1 or something. i was told this before, but forgot. Share this post Link to post Share on other sites
nutbar 0 Posted November 16, 2001 These are both quite easy. For the detection trigger: Active: None, present Type: None Condition: <group> knowsabout <unit> > 0 On Activation: whatever you want to happen when they see the enemy. For the second trigger, make it the same settings except the condition and on activation. Condition: this distance patrol1 < <radius of trigger> On Activation: patrol1 setfuel 1 That should be all you need. Hope it works - I didn't test them Share this post Link to post Share on other sites
Rob 1 Posted November 16, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from nutbar on 12:01 am on Nov. 17, <group> knowsabout <unit> > 0 <span id='postcolor'> when u say that do u mean unitname knowsabout unitname? Share this post Link to post Share on other sites
Aculaud 0 Posted November 17, 2001 thank you much, thats what i needed Share this post Link to post Share on other sites
Aculaud 0 Posted November 17, 2001 ok, second issue. theres a point in my mission where the player will have the option of collecting two more members to join his squad. i tried using the join and lead synchronized to a move WP, but you can see that clear as day in the mission, and the player will automaticly know about this. so is there a way to acomplish the same task with a trigger instead? Share this post Link to post Share on other sites
Chris Death 0 Posted November 17, 2001 expecting you have 3 units, UNIT1 is the unit which should become the leader of the group, UNIT2 and UNIT3 should join. On activation u can use: [uNIT2] join UNIT1; [uNIT3] join UNIT1 or u can also use: [uNIT2,UNIT3] join UNIT1 Share this post Link to post Share on other sites