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Blademun

Not detecting the description.ext file?

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I got this really good idea for a CTF mission. So, I decided to learn the editor tools enough to make it. I used the sites Tutorial on Mission Editing, useing alot of the code it used. I took out the sound and intro/outro portions of the code because I hate intros and sound.

My problem is after putting the description.ext and breifing.Html into my missions folder, then exporting to MP missions...I create a MP game to play by myself to test it. I get no options as host nor does the respawn work...and my mission is fairly tough for either side so I get killed before I can test the flag system. -_-;;

I think, for some reason, its not exporting the mission file, description.ext and breifing.html right into a PBO.

Why? ANy help you guys can give on this? Its really strange, and I seriously doubti t hs anything to do with takeing out the sound portion of the code that the tutorial had.

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Why not UnPBO the MP mission's PBO and verify whether the files are there and whether you named them correctly.

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Posting the Decription.ext would helpout in solving your problem.

Just open it in wordpad, and paste it as a quote in your post.

Cheers

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respawn=3

respawndelay=10

onLoadMission="Little Malden"

titleParam1 = "Time:";

valuesParam1[] = {10000, 300, 600, 900, 1200, 1500, 1800, 2700, 3600, 7200};

defValueParam1 = 1800;

textsParam1[] = {"Unlimited", "5 min", "10 min", "15 min", "20 min", "25 min", "30 min", "45 min", "1 hour", "2 hours"};

titleParam2 = "Score to win:";

valuesParam2[] = {10000, 5, 7, 10, 15, 20, 25, 30};

defValueParam2 = 5;

textsParam2[] = {"Unlimited", 5, 7, 10, 15, 20, 25, 30};

There ya go. I don't really understand this scripting language. I'snt there some sort of guide detailing the scripting language and how it works? AOK Conqueror's shipped with a file that explained how to script Maps, AI's and Scenarios.

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I ll compare it to some decriptions i have at home when i get home tonight.

I doubt all the stuff in you file needs to be in the decription.

But i can t compare.

My guess is a few things need to be in "init.sqs"

Cheers

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I don't think there's anything wrong with your description.ext file. You could of course double-check that it's actually named description.ext and not description.ext.txt. Anyway, I think you're right that the briefing, description and init files weren't included into the PBO - it happened to me once also (the only time I exported to MP missions using OFP.v.1.91). Could it be a 1.91 bug? What version are you running, Blademun?

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Just for info: if you have already exported a mission to

multiplayer, you need to delete it before you export again.

The file cannot be overwritten by OFP.

Or: if you save/export a mission with another name than the

custom mission's name, only the mission.sqm will be saved/exported.

hope this helps a lil bit

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 03 2003,17:12)</td></tr><tr><td id="QUOTE">Just for info: if you have already exported a mission to

multiplayer, you need to delete it before you export again.

The file cannot be overwritten by OFP.<span id='postcolor'>

Yup, well for me it was the first time I exported that mission. So that's not the problem.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 03 2003,17:12)</td></tr><tr><td id="QUOTE">Or: if you save/export a mission with another name than the

custom mission's name, only the mission.sqm will be saved/exported.<span id='postcolor'>

That could have been what happend to me, I'm not sure. Can't be bothered to check right now anyway.

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I'm running version 1.46 because I'm a moron who mistook the Gold version for the GOTY version of the game. -_-

I am now absolutely clueless as to why things arn't working as they should. I have UnPBO'ed the file and my decrip.ext and Breifing were there. So why then dosen't it work?

I'm going to delete the file and re-save again.

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Aha! I'v found the culprit...apparently notepads been playing a trick on me, saving the file as Description.ext.txt

However, no matter what I try I can't get it to stop doing that..

(EDIT) Damn windows...I kinda fixed the prob by opening another .ext file. Windows asked me what to read it with, I said notepad. I saved again and this time, voila...

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Errr, ok..I'v got most everything figured out now. I just need some code. How do you add Magazines into a ammocrate? Apparently the tutorial forgot to mention how..

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blademun @ Mar. 03 2003,22:50)</td></tr><tr><td id="QUOTE">Aha! I'v found the culprit...apparently notepads been playing a trick on me, saving the file as Description.ext.txt<span id='postcolor'>

BINGO! BINGO! biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blademun @ Mar. 04 2003,03:00)</td></tr><tr><td id="QUOTE">How do you add Magazines into a ammocrate? Apparently the tutorial forgot to mention how..<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addMagazineCargo ["magazineName",100]<span id='postcolor'>

Where 100 is the number of mags..

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thanks for all the help guys..unfortunately after spending an entire day trying to get the flag system to work right I caved, unpboed a CTF mision I had, moved stuff around, changed a few triggers and voila..a mission. It'd be nice if there were..template maps, set up with all the neccessary triggers for a basic CTF mission. Then, from there a guy like me could save lots of time useing one of those instead of wasteing the better part of my life learning a new script language... (Yes, I gave all credit to the guy who had made the map, I said it was his, I just remixed it.)

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