Alpine_gremlin 13 Posted May 14, 2023 Hey guys I`m not sure if this is the correct place for this, but I wanted to add some custom voice sounds to play via the Zeus interface for a WW2 mission (Audio>Play sound). Unfortunately the sounds don`t appear to play while on a dedicated server environment. The sound preview works but when I place the sound module nothing plays. They work fine in local hosted MP. Does anyone know what I did wrong? The .pbo simply consists of the sounds folder and my config.cpp: class CfgPatches { class cust_ZeusSounds { author = "alpine"; requiredAddons[] = {"A3_Sounds_F"}; requiredVersion = 0.1; units[] = {"japanese1","japanese2","japanese3","japanese4","japanese5","banzai"}; weapons[] = {}; }; }; class CfgVehicles { class Sound; class japanese1: Sound { author = "alpine"; scope = 2; sound = "japanese1_SFX"; displayName = "Japanese 1"; }; class japanese2: Sound { author = "alpine"; scope = 2; sound = "japanese2_SFX"; displayName = "Japanese 2"; }; class japanese3: Sound { author = "alpine"; scope = 2; sound = "japanese3_SFX"; displayName = "Japanese 3"; }; class japanese4: Sound { author = "alpine"; scope = 2; sound = "japanese4_SFX"; displayName = "Japanese 4"; }; class japanese5: Sound { author = "alpine"; scope = 2; sound = "japanese5_SFX"; displayName = "Japanese 5"; }; class banzai: Sound { author = "alpine"; scope = 2; sound = "banzai_SFX"; displayName = "Japanese Banzai"; }; }; class CfgSFX { class japanese1_SFX { name = "Japanese 1"; sounds[] = {"japanese1"}; japanese1[] = {"\customSounds\sounds\jap1.ogg",1,1,400,1,10,10,10}; empty[] = {"",0,0,0,0,0,0,0}; }; class japanese2_SFX { name = "Japanese 2"; sounds[] = {"japanese2"}; japanese2[] = {"\customSounds\sounds\jap2.ogg",1,1,400,1,10,10,10}; empty[] = {"",0,0,0,0,0,0,0}; }; class japanese3_SFX { name = "Japanese 3"; sounds[] = {"japanese3"}; japanese3[] = {"\customSounds\sounds\jap3.ogg",1,1,400,1,10,10,10}; empty[] = {"",0,0,0,0,0,0,0}; }; class japanese4_SFX { name = "Japanese 4"; sounds[] = {"japanese4"}; japanese4[] = {"\customSounds\sounds\jap4.ogg",1,1,400,1,10,10,10}; empty[] = {"",0,0,0,0,0,0,0}; }; class japanese5_SFX { name = "Japanese 5"; sounds[] = {"japanese5"}; japanese5[] = {"\customSounds\sounds\jap5.ogg",1,1,400,1,10,10,10}; empty[] = {"",0,0,0,0,0,0,0}; }; class Banzai_SFX { name = "Japanese Banzai"; sounds[] = {"banzai"}; banzai[] = {"\customSounds\sounds\banzai.ogg",1,1,400,1,10,10,10}; empty[] = {"",0,0,0,0,0,0,0}; }; }; class CfgSounds { class japanese1 { sound[] = {"\customSounds\sounds\jap1.ogg",0.5,1}; titles[] = {}; }; class japanese2 { sound[] = {"\customSounds\sounds\jap2.ogg",0.5,1}; titles[] = {}; }; class japanese3 { sound[] = {"\customSounds\sounds\jap3.ogg",0.5,1}; titles[] = {}; }; class japanese4 { sound[] = {"\customSounds\sounds\jap4.ogg",0.5,1}; titles[] = {}; }; class japanese5 { sound[] = {"\customSounds\sounds\jap5.ogg",0.5,1}; titles[] = {}; }; class banzai { sound[] = {"\customSounds\sounds\banzai.ogg",0.5,1}; titles[] = {}; }; }; Share this post Link to post Share on other sites
rautamiekka 15 Posted May 16, 2023 On 5/14/2023 at 3:39 PM, Alpine_gremlin said: Solved How ? Share this post Link to post Share on other sites
Alpine_gremlin 13 Posted May 29, 2023 On 5/16/2023 at 3:24 PM, rautamiekka said: How ? There was an error with uploading the mod to the server itself where the pbo didn`t upload properly. Re-uploading to the server fixed the issue. Share this post Link to post Share on other sites