gitrinec 6 Posted May 13, 2023 I'm trying to spawn a vehicle and assign an ai driver at the same time but I have had an issue with making the unit spawn into the vehicle. So far this is what I've tried. I tried "NONE" as well for the create group. The Bus spawns correctly, just no driver at all or in the bus. private["_position","_direction","_veh","_texture","_civgroup"]; createMarker ["Bus_Spawn",[3238.332,6685.015]]; "Bus_Spawn" setMarkerType "Empty"; "Bus_Spawn" setMarkerSize [20, 20]; _position = getMarkerPos "Bus_Spawn"; _direction = 5.994,359.713,357.128; _veh = createVehicle ["CUP_C_Bus_City_TKCIV", _position, [], 0, "NONE"]; _veh setVehicleVarName "Bus1"; _civgroup = createGroup [civilian,true]; _BusDriver = "C_Man_UntilityWorker_01_F"; _tempBDriver = _civgroup createUnit [_BusDriver, getMarkerPos "Bus_Spawn", [], 0,"CAN_COLLIDE"]; [_tempBDriver] joinSilent _civgroup; _tempBDriver assignAsDriver _veh; _tempBDriver moveInDriver _veh; Share this post Link to post Share on other sites
pierremgi 4906 Posted May 13, 2023 A typo here: write "C_Man_UtilityWorker_01_F" instead of "C_Man_UntilityWorker_01_F" _direction = 5.994,359.713,357.128; has no sense and no utility Why do you create an empty marker (you could use the position) and why do you give it a size? Share this post Link to post Share on other sites
gitrinec 6 Posted May 13, 2023 16 minutes ago, pierremgi said: A typo here: write "C_Man_UtilityWorker_01_F" instead of "C_Man_UntilityWorker_01_F" _direction = 5.994,359.713,357.128; has no sense and no utility Why do you create an empty marker (you could use the position) and why do you give it a size? I wasn't sure if the size was needed for anything. So would this be how you would do the position then? _veh = createVehicle ["CUP_C_Bus_City_TKCIV",[3238.332,6685.015], [], 0, "NONE"]; Sorry, I left the use of _direction out of the code. Is the direction not needed if you have the position? It does put the vehicle facing the correct way. _veh setDir _direction; I guess a bad typo messes up everything with unit creation, thanks! Share this post Link to post Share on other sites
Harzach 2518 Posted May 13, 2023 If you want the vehicle facing a specific direction, yes. However, the value you have for _direction is nonsensical. It should be a heading between 0-359. Share this post Link to post Share on other sites
gitrinec 6 Posted May 13, 2023 Just now, Harzach said: If you want the vehicle facing a specific direction, yes. However, the value you have for _direction is nonsensical. It should be a heading between 0-359. It's weird that it works though, I took the values from Rotation in the Attributes of a vehicle I placed to get them originally. Share this post Link to post Share on other sites
gitrinec 6 Posted May 13, 2023 Is there a way to take a position such as 3238.332,6685.015 and use that to send a unit to it instead of creating a marker at the location and then sending them there? Share this post Link to post Share on other sites
Harzach 2518 Posted May 13, 2023 _direction = 5.994,359.713,357.128; _veh setDir _direction; _direction in this case looks like an array without the square brackets. Regardless, a direction is a single number. setDir is taking the first value - 5.994 - and discarding the rest. _direction = 5.994; // might as well be 6 _veh setDir _direction; 2 minutes ago, gitrinec said: Is there a way https://community.bistudio.com/wiki/move _unit move [3238.332,6685.015]; Share this post Link to post Share on other sites
Harzach 2518 Posted May 13, 2023 16 minutes ago, gitrinec said: I took the values from Rotation in the Attributes Share this post Link to post Share on other sites
gitrinec 6 Posted May 13, 2023 5 minutes ago, Harzach said: This bus I am using has an x,y in the rotation and no Z Share this post Link to post Share on other sites
Harzach 2518 Posted May 13, 2023 Then the Z is 0. X and Y are pitch and roll. Share this post Link to post Share on other sites