LesterJJJ 0 Posted May 3, 2023 Hello all, please help me find a mod, I need to when I say fired from a rocket launcher bm-21 with Blastcore Edited (standalone version) mod, the smoke that remains after the explosion (not after the explosion of a technique, but just after the explosion on the ground) I want the smoke after the explosion remained for a long time! Share this post Link to post Share on other sites
Melody_Mike 130 Posted May 7, 2023 Hello @LesterJJJ, welcome to the forums! On 5/3/2023 at 9:10 AM, LesterJJJ said: Hello all, please help me find a mod, I need to when I say fired from a rocket launcher bm-21 with Blastcore Edited (standalone version) mod, the smoke that remains after the explosion (not after the explosion of a technique, but just after the explosion on the ground) I want the smoke after the explosion remained for a long time! I don't know of any mod that does this 1 specific thing. What you are technically asking is a modification of the "Blastcore" mod. You can probably guess this means knowing Arma scripting, and how to create a mod. You will probably also want permission from the author. I can't do all that for you. More realistic is to create a script (or trigger) for your mission, that makes smoke effects whenever a tank blows up from a bm-21 rocket. So you would take (and change) this smoke particle script example:https://community.bistudio.com/wiki/Particles_Tutorial#Burning_Vehicle_Fire_Look-Alike -That makes smoke appear at a location. And have it activated by this event handler:https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HitExplosion -So that the special smoke appears only at tanks that are blown up by bm-21 rockets. It's a bit of work, even if you have experience with Arma scripting. But this is easier than reverse-engineering the Blastcore mod, or making a new mod. Try asking specific questions. It's a frustrating but fun process. Good luck! 1 Share this post Link to post Share on other sites