FunnyCookieEver 1 Posted April 27, 2023 So as the title says, I've an issue with this condition (({_x distance _sectorController < ARES_activationDistance && side _x == west } count vehicles) > 0) I'm writing a check for player in area of an sector to activate it (spawn patrols, units etc.) basically all town and stuff would have it. Check for player as a unit on ground works fine on hosted and dedicated, but problem comes if player is in vehicle. So it works on hosted (other players can also activate them, tested) but doesn't on dedicated for some reason. Here is whole code section with this check. Need help 😞 if (((({_x distance _sectorController < ARES_activationDistance} count allPlayers) > 0) || (({_x distance _sectorController < ARES_activationDistance && side _x == west } count vehicles) > 0) ) && (_sectorController getVariable "ARES_sectorActive" != true)) then { _sectorController setVariable ["ARES_sectorActive", true, true]; switch (_sectorController getVariable "ARES_sectorController") do { case west: { [west, _sectorController, 1, false] call ARES_fnc_populateArea; }; ... default { }; }; }; Share this post Link to post Share on other sites
pierremgi 4912 Posted April 28, 2023 (edited) (({_x distance _sectorController < ARES_activationDistance && side _x == west } count vehicles) > 0) works on vehicles only (not infantry). Perhaps, you should work on: (({_x distance _sectorController < ARES_activationDistance && side _x == west } count allPlayers) > 0) If you need to check players in vehicles only, just add a condition: (({_x distance _sectorController < ARES_activationDistance && side _x == west && !isnull objectParent _x } count allPlayers) > 0) _sectorController getVariable "ARES_sectorActive" != true is not fine syntax. Replace by: !(_sectorController getVariable "ARES_sectorActive") or even by: !(_sectorController getVariable ["ARES_sectorActive",false]) // false by default avoids error when this variable is not yet defined. Doesn't change the result You can also: private _controlled = _sectorController getVariable ["ARES_sectorActive",false]; then check : _controlled ... or !_controlled (what you need) Edited April 29, 2023 by pierremgi UNCLEAR ON FIRST ATTEMPT 1 Share this post Link to post Share on other sites