Ibragim A 155 Posted March 26, 2023 Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2952853824 Tags: SP - Milsim - New Mechanics - Command Platoon Commander 2 mod gives the player the opportunity to command a platoon consisting of a player squad and three AI squads. With this mod, an ordinary [SP] mission with a linear plot can be turned into complete freedom of action up to multi-stage planning from landing to evacuation. About this mod in a nutshell: You get the opportunity to take command of friendly groups and manage them in much the same way as you manage the units of your group. Plus you get a number of new features. What you need to know: This mod is not about how to press the W key and LMB. Platoon Commander 2 shifts the gameplay vector from arcade, shooter and action to tactics and strategy. Platoon Commander 2 forces the player to monitor the actions of several squads, while the player himself rarely engages in battle personally. The player must learn how to use platoon squads as additional "hands" to solve different types of tactical tasks. Missions built with this mod are distinguished by freedom of action and collective synchronous actions of several squads. // This mod gives the player the opportunity to perform some actions that may disrupt the plot planned by the mission makers, like: // [*] make units of other groups join player and AI groups, including plot units // [*] join friendly groups to the platoon, including plot groups // [*] move units of your group or AI groups to other groups Differences from the old Platoon Commander mod: This mod can be used in all missions, not just those that were created with it initially. This mod can be used not only by mission makers, but by any user. This mod allows you to add or remove groups from the platoon at any time in the scenario. This mod adds voice-over of radio messages between platoon squads. This mod greatly (!) simplifies platoon control (control identical to vanilla). This mod saves vanilla control menus and complements them a little. This mod does not assign a specific role to specific squads. Any squad can have any purpose. This mod significantly saves performance. This mod adds some new features (a group of escorted persons, storage boxes, static weapons, etc.). This mod includes a more detailed platoon command bar. This mod limits the number of units in platoon squads (8) and the number of squads in platoon (4). There is no planning and rally points in this mod. There are no extended actions for the player's group in this mod. Languages: English Russian How to use: Put 1, 2, 3 or 4 groups. Then put the module Platoon Commander 2 and fill it in. Or just launch any mission and make groups join the platoon manually. Tutorial: Single Player >> Showcases >> Platoon Commander 2 - Tutorial. New player actions: Detonation of planted explosives by choice (not just all at once) The ability to exchange weapons with the group's units and others. New tactics of AI squads: Search of the dead Blowing up (buildings, boxes, bridges, railway, etc.) Mining of roads Retreat Occupation of buildings and others. New modes: Fire at the player's signal (for the player's group and AI groups) Running without returning fire (Go Go Go!) New action strategy: Command of the entire platoon in real time. A wide range of actions and tactics. The ability to plan actions at your discretion, not limited to linear plots. Synchronous actions, support by mortar, helicopters, armored vehicles and anything else. Settings: Complete freedom in platoon customization About 50 customizable gameplay and visualization parameters Visualization: Chat between platoon squads and their voiceover Use of appropriate animations and gestures Control via a vanilla-like command menu Ability to translate into other languages Optimization: Loops in scripts are made in such a way that they almost do not affect the frame rate Triggers are not used A special function for the stucked/bagged groups/fighters /* The mod includes a number of my other mods (do not add them): [*] Slow-Motion Menu [*] Fire on My Command [*] Go Go Go Mode [*] Stretch Grenade [*] Smoke and signal grenades behind the belt [*] Switch Weapons [*] Separate Detonator for ED [*] Capture Your Enemies */ Images: 8 Share this post Link to post Share on other sites
john111 76 Posted April 11, 2023 Could I get give unlimited ammo aswell? I would like to be able to mine the engine outlet of a F-16 engine in A3 but make it hidden selection,so they can`t see it`s there. To be able to add a set height / or formation for helicopters ,expanded so that I can go lights out,change spacing /go ladder with altitude spacing and land single file. Share this post Link to post Share on other sites
los18z 19 Posted May 3, 2023 Ibragim, Great job! I know you didn't design this for multiplayer but it it does kind of work in Multiplayer. Other players get the platoon task bar (lower right) though they cant do anything with this. Is it possible to make this multiplayer compatible by either ensuring other MP players dont see the task bar AND better yet, making it so that you can synch the Platoon commander module in the editor to a specific player/PL and then allow for multiple PLs to be in a Multiplayer game each wih their own three squads? (Like Platoon leader 1.3). This would allow for multilayer platoon and company ops. Thanks for your consideration. I am happy to help in any way. Los AN example of what we are trying to accomplished can be seen with this hybrid player AI platoon attack. n Share this post Link to post Share on other sites
Komodo-1 5 Posted July 5 nice mod, any chance to increase the number of squads? Need 2 transport 2 armor and 4 infantry squads so maybe add few more slots in the module if possible Share this post Link to post Share on other sites