Doggifast 2 Posted March 16, 2023 When configuring an opfor faction, i ran into a problem. In testing, units loadouts were fine except the uniform which is missing and (probably?) is being auto-corrected to CSAT standard, although still being inaccesible, appearing as empty in inventory. the configs class DGF_EU3_base: O_Soldier_base_F { author="Doggifast"; faction="DGF_EU3"; side=0; scope=0; scopecurator=0; scopeArsenal=0; identityTypes[]={"LanguageENG_F","Head_NATO","G_NP"}; cost=100000; camouflage=1.5; sensitivity=1.75; threat[]={1,0.1,0.1}; displayName="EU3 Man Base"; editorPreview=""; editorSubcategory="EdSubcat_Personnel"; uniformClass="USP_G3C_CS_KP_MX"; modelSides[]={0,1,2,3,4,5,6,7}; canDeactivateMines=0; canHideBodies=1; engineer=0; attendant=0; uavHacker=0; role="Rifleman"; icon="iconMan"; picture=""; weapons[] = {"Throw","Put"}; respawnWeapons[]= {"Throw","Put"}; items[] = {}; respawnItems[] = {}; magazines[] = {}; respawnMagazines[] = {}; linkedItems[] = {}; respawnLinkedItems[]= {}; backpack=""; nameSound = "veh_infantry_s"; textSingular = "rifleman"; textPlural = "riflemen"; }; config for a rifleman for example class DGF_EU3_Rifleman: DGF_EU3_base { author = "Doggifast"; scope = 2; scopeCurator = 2; displayName = "Rifleman"; side = 0; faction = "DGF_EU3"; uniformClass = "USP_G3C_CS_KP_MX"; backpack = ""; weapons[] = {"arifle_Velko_lxWS", "CUP_hgun_Mk23", "Throw", "Put"}; magazines[] = {"35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "CUP_12Rnd_45ACP_mk23", "CUP_12Rnd_45ACP_mk23", "CUP_12Rnd_45ACP_mk23", "rhs_mag_m67", "rhs_mag_m67"}; items[] = {"ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_CableTie", "ACE_CableTie", "ACE_CableTie", "ACE_CableTie", "ACE_CableTie", "ACE_epinephrine", "ACE_epinephrine", "ACE_morphine", "ACE_morphine", "ACE_splint", "ACE_splint", "ACE_tourniquet", "ACE_tourniquet"}; linkedItems[] = {"CUP_V_PMC_IOTV_Black_TL", "lxWS_H_bmask_base", "G_Balaclava_blk_lxWS", "", "", "", "", "", "", "", ""}; respawnweapons[] = {"arifle_Velko_lxWS", "CUP_hgun_Mk23", "Throw", "Put"}; respawnmagazines[] = {"35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "35Rnd_556x45_Velko_reload_tracer_red_lxWS", "CUP_12Rnd_45ACP_mk23", "CUP_12Rnd_45ACP_mk23", "CUP_12Rnd_45ACP_mk23", "rhs_mag_m67", "rhs_mag_m67"}; respawnitems[] = {"ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_elasticBandage", "ACE_CableTie", "ACE_CableTie", "ACE_CableTie", "ACE_CableTie", "ACE_CableTie", "ACE_epinephrine", "ACE_epinephrine", "ACE_morphine", "ACE_morphine", "ACE_splint", "ACE_splint", "ACE_tourniquet", "ACE_tourniquet"}; respawnlinkedItems[] = {"CUP_V_PMC_IOTV_Black_TL", "lxWS_H_bmask_base", "G_Balaclava_blk_lxWS", "", "", "", "", "", "", "", ""}; }; Share this post Link to post Share on other sites