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How to make an object change its texture depending on whether the vehicle is alive or not.

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I have a lattice object that I attached to the technique, but when the technique is defeated, the textures of the lattice object remain the same, I decided to use 
hiddenSelections[] = {"green", "sand", "broken"};
hiddenSelectionsTextures[] = {"data\green.paa", "data\sand.paa", "data\broken.paa"};
I decided to connect a script that will execute in a .skf file, but the arma does not react in any way, the object remains the same color. Help! How to make an object change color depending on whether the vehicle is alive or not.

.sqf file:
image.png


is there any other way to implement this idea?

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