ayjay 117 Posted February 10, 2023 Is it possible to create the amount of ammo to be fired in this script..... _ammo = getArtilleryAmmo [gun1] select 0; _rounds = 30; while {_rounds>0} do { _dir = round random 360; _dis = round random 180; _tgt = target1 getRelPos [_dis, _dir]; gun1 doArtilleryFire[_tgt,_ammo,1]; _rounds = _rounds - 1; _time = round (random 90); sleep _time; }; I've tried increasing the _rounds, the _ammo, the - rounds, the round (random 90) but gun1 still only fires 24 rounds. Thanks in advance. Share this post Link to post Share on other sites
pierremgi 4739 Posted February 11, 2023 You need to reload your artillery. simple way: add a vehicle ammo crate near gun1 scripted way: gun1 setVehicleAmmo 1 inside the while do loop ( for unlimited ammo) Share this post Link to post Share on other sites
ayjay 117 Posted February 11, 2023 Thanks for reply and solution pierremgi. I'll get on to it. 👍 Share this post Link to post Share on other sites