Andrew Gallway 14 Posted February 10, 2023 Could we get the decoy reworked to sound like an actual firefight. It's very easy to distinguish a decoy from an actual gunfight. It could also use a variety of sounds instead of playing the same loop for each decoy you put down. Share this post Link to post Share on other sites
eKLaB 100 Posted February 10, 2023 Or the sound of the actual weapon you're using... Decoys are useless when trying to evade a Vigor sweat, throwing a decoy down that sounds like an M2 carbine when you've shot at them with Remy is give away. 1 Share this post Link to post Share on other sites
Jasmine104 8 Posted February 21, 2023 On 2/10/2023 at 2:34 PM, Andrew Gallway said: Could we get the decoy reworked to sound like an actual firefight. It's very easy to distinguish a decoy from an actual gunfight. It could also use a variety of sounds instead of playing the same loop for each decoy you put down. On 2/10/2023 at 9:34 PM, eKLaB said: Or the sound of the actual weapon you're using... Decoys are useless when trying to evade a Vigor sweat, throwing a decoy down that sounds like an M2 carbine when you've shot at them with Remy is give away. Hei, thank you for sharing your feedback. There are currently no plans on changing the Decoy sound, but we will share your feedback with the rest of the team for discussion 🙂🍅 Share this post Link to post Share on other sites