Jump to content
Andrew Gallway

Decoy Re-Work

Recommended Posts

Could we get the decoy reworked to sound like an actual firefight. It's very easy to distinguish a decoy from an actual gunfight. It could also use a variety of sounds instead of playing the same loop for each decoy you put down.

Share this post


Link to post
Share on other sites

Or the sound of the actual weapon you're using...

Decoys are useless when trying to evade a Vigor sweat, throwing a decoy down that sounds like an M2 carbine when you've shot at them with Remy is give away.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 2/10/2023 at 2:34 PM, Andrew Gallway said:

Could we get the decoy reworked to sound like an actual firefight. It's very easy to distinguish a decoy from an actual gunfight. It could also use a variety of sounds instead of playing the same loop for each decoy you put down.

 

On 2/10/2023 at 9:34 PM, eKLaB said:

Or the sound of the actual weapon you're using...

Decoys are useless when trying to evade a Vigor sweat, throwing a decoy down that sounds like an M2 carbine when you've shot at them with Remy is give away.

 

Hei, thank you for sharing your feedback. There are currently no plans on changing the Decoy sound, but we will share your feedback with the rest of the team for discussion 🙂🍅

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×