4K.Scar 3 Posted February 3, 2023 I have these 2 settings enabled, but when respawn tickets reach 0 the mission ends. Even though there are players alive. How do I make it so the mission only fails when everyone is dead + 0 tickets left? Share this post Link to post Share on other sites
Casio91Fin 31 Posted February 4, 2023 I don't know if this helps, but let's trythis is just an example description.ext class CfgDebriefing { class END1 { title = "Mission Completed"; description = "Congratulations! You succeeded in defending the town. The enemy had to retreat and lost a lot of soldiers and equipment."; pictureBackground = " "; picture = " "; pictureColor[] = {0.0, 0.3, 0.6, 1}; }; class END2 { title = "Mission Failed"; description = "You failed to defend the town. Better next time"; pictureBackground = " "; //Mission Fail picture picture = " "; //Symbol picture... pictureColor[] = {0.0, 0.3, 0.6, 1}; }; }; put these commands in trigger condition : [side] call BIS_fnc_respawnTickets <= 1 && {alive _x && (side _x) == west} count allUnits == 0 act on : ["END1", true, false] call BIS_fnc_endMission; or select trigger command lose/end1/win Share this post Link to post Share on other sites