Satojomov 1 Posted February 2, 2023 I'm making a simple mission using the Tanoa map. (It's a typical mission where you travel from city to city with tanks and jeeps and destroy them along the way) I did a test play with some friends and they said they felt some problems with fps. Not so much that it was unplayable, but that the aiming lagged a bit. I know that Arma 3 itself is not fully optimized and that Tanoa causes fps to drop, especially in urban areas, but I was hoping that the mission side settings could be improved, even if only slightly. Any suggestions? Share this post Link to post Share on other sites
pierremgi 4906 Posted February 2, 2023 First of all, don't try to figure out a better Tanoa. Tanoa is Tanoa. Second, use tools for multiplayer optimization: https://community.bistudio.com/wiki/Arma_3:_Dynamic_Simulation https://community.bistudio.com/wiki/Code_Optimisation; https://community.bistudio.com/wiki/Mission_Optimisation https://community.bistudio.com/wiki/Multiplayer_Scripting Use also the garbage collector in 3den, optimize your scripts, spawn units/vehicles when necessary... 1 1 Share this post Link to post Share on other sites
_foley 192 Posted February 2, 2023 I suggest a little sanity check before you spend a lot of time on optimization. Make a blank mission on Tanoa with only a couple of vehicles for the players and drive the same route. That's as good as it gets, so if that doesn't give you desired framerate, then you should consider using a less busy part of Tanoa or a different map entirely. Otherwise, it means there is room for improvement and a good place to start are pages linked by @pierremgi Share this post Link to post Share on other sites
Satojomov 1 Posted February 2, 2023 Thanks for comments. I have taken some steps in reference to the article @pierremgi linked to. Yes, tanoa is just tanoa, but I hope it is just a little better. Share this post Link to post Share on other sites
haleks 8212 Posted February 2, 2023 One thing I tend to do in my recent scenarios is to use fog to limit view distance : if you play a bit with fog parameters you can get something that doesn't look half bad while preserving your framerate. 2 Share this post Link to post Share on other sites