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Satojomov

Configuration to improve tanoa fps

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I'm making a simple mission using the Tanoa map. (It's a typical mission where you travel from city to city with tanks and jeeps and destroy them along the way)

I did a test play with some friends and they said they felt some problems with fps. Not so much that it was unplayable, but that the aiming lagged a bit. I know that Arma 3 itself is not fully optimized and that Tanoa causes fps to drop, especially in urban areas, but I was hoping that the mission side settings could be improved, even if only slightly. Any suggestions?

 

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First of all, don't try to figure out a better Tanoa. Tanoa is Tanoa.

Second, use tools for  multiplayer optimization:

https://community.bistudio.com/wiki/Arma_3:_Dynamic_Simulation

 

https://community.bistudio.com/wiki/Code_Optimisation;

https://community.bistudio.com/wiki/Mission_Optimisation

https://community.bistudio.com/wiki/Multiplayer_Scripting

 

Use also the garbage collector in 3den, optimize your scripts, spawn units/vehicles when necessary...

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I suggest a little sanity check before you spend a lot of time on optimization. Make a blank mission on Tanoa with only a couple of vehicles for the players and drive the same route.

That's as good as it gets, so if that doesn't give you desired framerate, then you should consider using a less busy part of Tanoa or a different map entirely. Otherwise, it means there is room for improvement and a good place to start are pages linked by @pierremgi

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Thanks for comments. I have taken some steps in reference to the article @pierremgi linked to. Yes, tanoa is just tanoa, but I hope it is just a little better.

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One thing I tend to do in my recent scenarios is to use fog to limit view distance : if you play a bit with fog parameters you can get something that doesn't look half bad while preserving your framerate.

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