thy_ 151 Posted January 27, 2023 Olá! For some reason, I can't see any landmine as editable on Zeus: _mine = createMine [_mineType, _mfPos, [], _mfRadius]; // https://community.bistudio.com/wiki/createMine if ( debug_monitor ) then { { _x addCuratorEditableObjects [[_mine], true] } forEach allCurators; // <---------------------- }; Even if I change [_mine] for allMines it doesn't work. But if I use (for a test) allUnits, all units run editable on Zeus as expected. What's the difference between other objects and landmines for Zeus? Share this post Link to post Share on other sites
thy_ 151 Posted January 29, 2023 By the way... After including 5,000 landmines far-far-away from the player (like 3 km / 2 miles), the FPS is still dropping as h*ll. It will be interesting if DynamicSimulation would works with my insane amount of mines. _mine = createMine [_mineType, _mfPos, [], _mfRadius]; // https://community.bistudio.com/wiki/createMine _mine enableDynamicSimulation true; // https://community.bistudio.com/wiki/enableDynamicSimulation if ( isDedicated ) then { _mine enableSimulationGlobal true; // https://community.bistudio.com/wiki/enableSimulationGlobal } else { _mine enableSimulation true; // https://community.bistudio.com/wiki/enableSimulation }; Probably I'm missing something... Share this post Link to post Share on other sites
thy_ 151 Posted February 7, 2023 No one? Some clue? Share this post Link to post Share on other sites