Wxnaby 0 Posted January 22, 2023 Hi guys, I want a trigger to be activated when the following happens: Gate1 animate ["Door_1_rot", 1] (The Gate opens) I want to use this on a waypoint so that the AI automatically drives inside a checkpoint as soon as the gate opens. I am new to editing and scripting and i have no idea. Please help me guys 🙂 Share this post Link to post Share on other sites
Gunter Severloh 4075 Posted January 22, 2023 Welcome to BI forums! Heres an idea along the same lines if your interested: use this https://steamcommunity.com/sharedfiles/filedetails/?id=2462201688 choose what fence or gate you want, and then setup your waypoints for your ai driver. When the driver enters the trigger of the gate, the gate will open automatically, just be sure that in the trigger for the gate, you define who (faction side) will be entering the trigger. Share this post Link to post Share on other sites