Satojomov 1 Posted January 20, 2023 Hello. I am creating a sort of briefing room where players prepare before going out on a mission. For its decoration I would like to place some guns, equipment and S.O.G. Prairie Fire food as static objects. If just place them in the Eden editor as normal, the player can pick them up, but I don't want to let them do that. Is there any better way to do this? Share this post Link to post Share on other sites
EO 11277 Posted January 20, 2023 Probably a few ways to do this, but you can.... 1. Click on the object and uncheck enable simulation (this stops the player from picking the item up) 2. Set the object's health/armor slider to 0. (this removes the take action) Share this post Link to post Share on other sites
Satojomov 1 Posted January 20, 2023 Thanks! I could still pick it up with simulation turned off, but setting health/armor to 0 seems to work. Share this post Link to post Share on other sites
Satojomov 1 Posted January 20, 2023 Oops, I thought it worked, but I still had a little problem. When I open the inventory screen while on top of an item, the item shows up in the ground window. It cannot be picked up, is it possible to get rid of this display? Share this post Link to post Share on other sites
EO 11277 Posted January 20, 2023 On 1/20/2023 at 10:55 AM, Satojomov said: Thanks! I could still pick it up with simulation turned off, but setting health/armor to 0 seems to work. Simulation turned off means unticking the enable simulation box, It works. On 1/20/2023 at 11:32 AM, Satojomov said: When I open the inventory screen while on top of an item, the item shows up in the ground window. It cannot be picked up, is it possible to get rid of this display? Add this to the init of your object... this addEventHandler [ "ContainerOpened", { h = [] spawn { waitUntil{ !isNull findDisplay 602 }; closeDialog 1; }; }]; Share this post Link to post Share on other sites
Satojomov 1 Posted January 20, 2023 Thanks again for the replies. Yes, I definitely have simulation turned off and the object has a red marker on it. However, it still can be picked up. Also, that code completely disables opening the inventory window, which is not exactly what I want to do. I want that item to behave as a static object, similar to a table or chair. 1 Share this post Link to post Share on other sites
major-stiffy 281 Posted January 20, 2023 Try in the int of the object (not tested) 0 = [this] call bis_fnc_replacewithsimpleobject; Share this post Link to post Share on other sites
Satojomov 1 Posted January 20, 2023 On 1/20/2023 at 1:56 PM, major-stiffy said: Try in the int of the object (not tested) 0 = [this] call bis_fnc_replacewithsimpleobject; It worked. Thanks. 1 Share this post Link to post Share on other sites