savoyard902 0 Posted December 11, 2022 hello I have been facing a small problem for at least 8 months, arma must have had an update and added sound insulation to the vehicle driver (car, tank, heli...) and again I plan to add a small local radio in the hmv but the driver does not hear it, or too weak I think I have already gone through the commands say, playsound . if anyone has an idea? and here is a little video showing the problem Share this post Link to post Share on other sites
soldierXXXX 77 Posted December 11, 2022 Hello. Try to set isSpeech parameter to TRUE (or 2 if you need fadeSound applied instead of fadeSpeech) when executing the command. I just quickly tried that and it helped. What is interesting is that some vehicles can play sounds normally as you expect the command should behave (i tested with "C_Offroad_02_unarmed_F" which plays sounds correct and with "B_LSV_01_unarmed_F" which does not) but most vehicles does play sound exactly as the car in the video. This is my best bet, so try it and let us know 🙂. testvehicle1 say3D ["vtolRamp", 100, 1, TRUE]; Share this post Link to post Share on other sites
savoyard902 0 Posted December 11, 2022 testvehicle1 say3D ["vtolRamp", 100, 1, TRUE]; I just tried and the driver hears almost as well as the passargers and titlers in testing I would say that the sound of the other locations (passenger and shooter) will be a fadesound 1 and the conductor will be a fadesound 0.9 can you explain this "true"? Share this post Link to post Share on other sites
soldierXXXX 77 Posted December 11, 2022 Everything is explained HERE. It just plays the sound as speech when TRUE is set. That means it doesn´t apply sound filters but reacts to fadeSpeech instead of fadeSound. In case you replaced TRUE with 2 instead it would also not apply sound filters this time the sound would react to fadeSound. Basicaly that´s the only difference between these two parameters. So in short- testvehicle1 say3D ["vtolRamp", 100, 1, TRUE];//this reacts to fadeSpeech testvehicle1 say3D ["vtolRamp", 100, 1, 2];//this reacts to fadeSound Share this post Link to post Share on other sites
savoyard902 0 Posted December 12, 2022 ah .... is to say that I looked everywhere except to read that thank you Share this post Link to post Share on other sites