Snipes McKinley 0 Posted December 2, 2022 I've been trying to find a way to spawn (ideally) different types of fire support on different smoke grenades. The idea is that when a specific colour of smoke grenade is thrown or fired from a launcher, after a short time ordnance will hit the area near the smoke. For example, Red Smoke would spawn a barrage of mortar shells on the smoke grenade's position after a short delay. Orange Smoke would spawn a small artillery barrage, etc. I am unsure where to even begin with this, or if such a thing is possible/practical. I got the idea from the old 'Mercenaries' series from Pandemic Studios - if anyone has played them then you understand what I'm going for. Share this post Link to post Share on other sites
TeTeT 1523 Posted December 3, 2022 Seems possible, you will most likely need the fired eventhandler, https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Fired , and check the ammo type for the correct smoke, then determine when the round is static and call in the barrage there. I've done something related in https://steamcommunity.com/sharedfiles/filedetails/?id=1613315753 where the WP rockets of the Bronco are used to mark targets and some bomber will engage them. Feel free to re-cycle any of the SQF in that mission, if it helps you. Cheers, TeTeT Share this post Link to post Share on other sites
Joe98 92 Posted December 4, 2022 How do you fire the smoke in the first place? . Share this post Link to post Share on other sites