zukov 490 Posted November 30, 2022 So far the insignia on vehicles don't work! Please BI make a sample in game for us! Share this post Link to post Share on other sites
Harzach 2517 Posted December 1, 2022 Unit insignias show up fine here. What are you trying to do? Share this post Link to post Share on other sites
zukov 490 Posted December 1, 2022 insignia on Veichles like in wiki https://community.bistudio.com/wiki/Arma_3:_Unit_Insignia 8 hours ago, Harzach said: Unit insignias show up fine here. What are you trying to do? Share this post Link to post Share on other sites
Harzach 2517 Posted December 1, 2022 OK, I see. In my limited testing, I can only get default insignias to appear on "MAN" units. Furthermore, clan insignias ( via A3 Units ) do not appear where the diagram on the A3 Unit Insignia page suggests, but rather where the regular insignias are supposed to be. Something is definitely not working as advertised. Share this post Link to post Share on other sites
rofz 0 Posted August 12, 2023 Yep. I'm also experiencing this. A simple (as documented here) function call, like this: [this, "111thID"] call BIS_fnc_setUnitInsignia; in a vehicle's init does absolutely nothing. Adding a variable name to the vehicle unit and running this via console during the mission, like so: [v1, "111thID"] call BIS_fnc_setUnitInsignia; returns only 'false'. Adding 'insignia' as a hiddenSelection (as documented here) in the mod also produces no results: class B_Heli_Transport_03_F; class B_Heli_Transport_03_F_OCimport_01 : B_Heli_Transport_03_F { scope = 0; class EventHandlers; class Turrets; }; class B_Heli_Transport_03_F_OCimport_02 : B_Heli_Transport_03_F_OCimport_01 { class EventHandlers; class Turrets : Turrets { class CopilotTurret; class MainTurret; class RightDoorGun; class CargoTurret_01; class CargoTurret_02; }; }; class Helo_blackops_01 : B_Heli_Transport_03_F_OCimport_02 { author = "rofz"; scope = 2; scopeCurator = 2; displayName = "CH-67 Huron (Miniguns) (4c16p)"; side = 1; faction = "blackops"; crew = "pilot_blackops_01"; typicalCargo[] = {"B_recon_TL_F", "B_Recon_Sharpshooter_F", "B_recon_exp_F", "B_recon_LAT_F"}; availableForSupportTypes[] = {"Drop","Transport"}; hiddenSelections[] = {"camo1","camo2","insignia"}; hiddenSelectionsTextures[] = {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa","\blackops\blackops_insig_128_128.paa"}; class TransportItems {TRANSPORTITEMS}; class TransportMagazines {TRANSPORTMAGAZINES}; class Turrets : Turrets { class CopilotTurret : CopilotTurret { gunnerType = "pilot_blackops_01"; }; class MainTurret : MainTurret { gunnerType = crew_blackops_01"; }; class RightDoorGun : RightDoorGun { gunnerType = "crew_blackops_01"; }; class CargoTurret_01 : CargoTurret_01 { gunnerType = ""; }; class CargoTurret_02 : CargoTurret_02 { gunnerType = ""; }; }; }; Note: also tried via hiddenSelectionsTextures, which is not documented and unknown to me whether it's supported or not. As stated by @zukov, insignias on units (Men) work fine. In my case, I'm calling [_this, 'blackops_insignia'] call BIS_fnc_setUnitInsignia; via the unit's script. Any updates on this? Edit: tried the methods above with the following base classes: B_Heli_Transport_03_F B_Plane_CAS_01_dynamicLoadout_F B_MBT_01_TUSK_F B_MBT_01_arty_F B_MBT_01_mlrs_F B_APC_Wheeled_01_cannon_F B_AFV_Wheeled_01_up_cannon_F Share this post Link to post Share on other sites