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zukov

Insignia on veichles

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So far the insignia on vehicles don't work! Please BI make a sample in game for us!

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Unit insignias show up fine here. What are you trying to do?

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OK, I see. In my limited testing, I can only get default insignias to appear on "MAN" units. Furthermore, clan insignias ( via A3 Units ) do not appear where the diagram on the A3 Unit Insignia page suggests, but rather where the regular insignias are supposed to be. Something is definitely not working as advertised.

 

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Yep. I'm also experiencing this.

 

A simple (as documented here) function call, like this:

[this, "111thID"] call BIS_fnc_setUnitInsignia;

in a vehicle's init does absolutely nothing.

 

Adding a variable name to the vehicle unit and running this via console during the mission, like so:

[v1, "111thID"] call BIS_fnc_setUnitInsignia;

returns only 'false'.

 

 

Adding 'insignia' as a hiddenSelection (as documented here) in the mod also produces no results:

    class B_Heli_Transport_03_F;
    class B_Heli_Transport_03_F_OCimport_01 : B_Heli_Transport_03_F { scope = 0; class EventHandlers; class Turrets; };
    class B_Heli_Transport_03_F_OCimport_02 : B_Heli_Transport_03_F_OCimport_01
    {
        class EventHandlers;
        class Turrets : Turrets
        {
            class CopilotTurret;
            class MainTurret;
            class RightDoorGun;
            class CargoTurret_01;
            class CargoTurret_02;
        };
    };
class Helo_blackops_01 : B_Heli_Transport_03_F_OCimport_02
{
	author = "rofz";
	scope = 2;
	scopeCurator = 2;
	displayName = "CH-67 Huron (Miniguns) (4c16p)";
	side = 1;
	faction = "blackops";
	crew = "pilot_blackops_01";
	typicalCargo[] = {"B_recon_TL_F", "B_Recon_Sharpshooter_F", "B_recon_exp_F", "B_recon_LAT_F"};
	availableForSupportTypes[] = {"Drop","Transport"};
	hiddenSelections[] = {"camo1","camo2","insignia"};
	hiddenSelectionsTextures[] = {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa","\blackops\blackops_insig_128_128.paa"};
	class TransportItems {TRANSPORTITEMS};
	class TransportMagazines {TRANSPORTMAGAZINES};
	class Turrets : Turrets
	{
		class CopilotTurret : CopilotTurret { gunnerType = "pilot_blackops_01"; };
		class MainTurret : MainTurret { gunnerType = crew_blackops_01"; };
		class RightDoorGun : RightDoorGun { gunnerType = "crew_blackops_01"; };
		class CargoTurret_01 : CargoTurret_01 { gunnerType = ""; };
		class CargoTurret_02 : CargoTurret_02 { gunnerType = ""; };
	};
};

Note: also tried via hiddenSelectionsTextures, which is not documented and unknown to me whether it's supported or not.

 

As stated by @zukov, insignias on units (Men) work fine. In my case, I'm calling [_this, 'blackops_insignia'] call BIS_fnc_setUnitInsignia; via the unit's script.

 

Any updates on this?

 

Edit: tried the methods above with the following base classes:

  1. B_Heli_Transport_03_F

  2. B_Plane_CAS_01_dynamicLoadout_F

  3. B_MBT_01_TUSK_F

  4. B_MBT_01_arty_F

  5. B_MBT_01_mlrs_F

  6. B_APC_Wheeled_01_cannon_F

  7. B_AFV_Wheeled_01_up_cannon_F

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