computer 113 Posted October 30, 2022 I kept getting an error when connecting a peer. (I was able to fix the issue), but I'm wondering if this is the correct behavior or am I wrongly configured somewhere.What happened? I made some changes to my test mod (added some new files etc.), ran world editor and tried to run with peer tool.Peer tool would not connect, it would get disconnected group 4, reason 2 20:50:52:552 RPL : ClientImpl event: disconnected (identity=0x00000001), group=4, reason=2 How I fixed it: I updated my test mod public version on the workshop (upload button in workshop). Launched the normal game, downloaded the updated mod from the in-game workshop, then I closed normal game and ran the peer tool, it connected fine!Question: Is this the correct expected behavior for the peer tool? Is there a faster/more efficient way to run peer tool for testing? Share this post Link to post Share on other sites
computer 113 Posted November 21, 2022 FIXED(TLDR): Remove secondary versions of my mod (the one downloaded through the in-game reforger workshop). I've found the answer to this problem. I had to delete the addon from my in-game reforger workshop. Because I had the same addon name twice(although the folder name was different), the first one found was loaded in my peer tool. ( this may be also because I was using the tools before and now the reforger workbench has a different directory from the main game, or I just set it up in my main reforger profile folder inside My Games ) So now I ran peertool and it worked. Every time I make changes to files, I have to restart workbench completely for peer tool to connect correctly, but it works! Share this post Link to post Share on other sites