h4wek   43 Posted October 17, 2022 It could be possibile (as it topic) with more bones for model or new type of animation type - like "path" animation (mixing translations and rotation anims to guide element thru path builded from those and possibile to loop this round. If any one have some good solution for that please write me or here. for this animation from video below is used about 100 bones (11 track fragments guided by 9 bones every of it). I have seted also loop anims but connected together havent eunogh sinchronisation (even with calculated values to feet them - after few loops even little diff of values make after some time of r"turning" shifting between them).  Share this post Link to post Share on other sites
HorribleGoat   1473 Posted May 9, 2023 There is no solution for that, you will run out of bones and cant make them work with dampers. You are not the only one to look into this in the years Arma games have existed and probably wont be the last, but there just is no way to do it. The mesh loop track that the game is designed for can be made to look pretty nice if you invest enough effort into making it though. Share this post Link to post Share on other sites
h4wek   43 Posted May 14, 2023 I suposed this - unfortunatelly 😞 - but thanks for take attantion for that. Share this post Link to post Share on other sites