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Kameradenschwein

Location of S.O.G. Prairie Fire Missions on harddrive

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Hello,

i recently rented a server in order to play the coop-campaing of S.O.G. Prairie Fire with friends. My problem right now is that I cant find the Coop-MP Missions on my harddrive in order to upload them on the server. They must be somewhere because i can select and play them when I run arma 3 with this mod.

 

01 CO14: Eldest Son

02 CO15: Spindown

03 CO15: Bright Light

04 CO14: Ashtray III

05 CO15: Ma Bell

06 CO15: Oscar Eight

 

Thanks for the help

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You need to have the DLC installed on the server. 

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Hello Harzach, first off thanks for the answer. I already did this.

 

I did download the download_depot 233780 233790 7907683864326938845 via the the Steam console. After this I used an FTP connection and moved the S.O.G. Prairie Fire folders from the depot into the /arma3/here i moved them" folder of the server.

I added for Additional server mods the "vn;" in the command line.

 

Then I used this cfg for the server.

 

Spoiler

//
// More information at: http://community.bistudio.com/wiki/server.cfg
//
// GLOBAL SETTINGS
hostname = "Schweinestall";    // The name of the server that shall be displayed in the public server list
password = "";                        // Password for joining, eg connecting to the server
passwordAdmin = "XXXXXXX";                    // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = "XXXXXXX";
//reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log";            // Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
    "",
    "Server hosted by nitrado.net",
    ""
};
motdInterval = 10;                        // Time interval (in seconds) between each message

// JOINING RULES
maxPlayers = 10;                        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;                    // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID  is playing.
verifySignatures = 1;                    // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0;                    // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

// VOTING
voteMissionPlayers = 1;                      // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33;                    // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS
disableVoN = 0;                        // If set to 1, Voice over Net will not be available
vonCodecQuality = 5;                    // Quality from 1 to 10
persistent = 0;                        // If 1, missions still run on even after the last player disconnected.

regularcheck="";

// MISSIONS CYCLE
class Missions {
    class ARMA3 {
    template = coop_01.cam_lao_nam;
    difficulty = "Regular";
    };
};

 

 

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Please be aware that you just shared your admin password with the greater arma community... Good luck!

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