0xH4NA 0 Posted August 21, 2022 Hi there! Im getting into server hosting, so i decided to start off with a Nitrado hosted 10 player server. Ive uploaded some workshop missions to /mpmissions/Clean Mission name/mission.island.pbo Ive encountered the problem that Dynamic Combat Ops Altis, is loaded into the stratis map, even though the island is declared correctly in the file name. Any experience with this? cause ive got no clue. See my config file below: // // More information at: http://community.bistudio.com/wiki/server.cfg // // GLOBAL SETTINGS hostname = "REDACTED"; // The name of the server that shall be displayed in the public server list password = "REDACTED"; // Password for joining, eg connecting to the server passwordAdmin = "REDACTED"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "REDACTED"; //reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "REDACTED", "" }; motdInterval = 300; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING // voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. // voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 5; // Quality from 1 to 10 persistent = 0; // If 1, missions still run on even after the last player disconnected. regularcheck=""; // MISSIONS CYCLE class Missions { // class Coop { // template = dco.altis; // difficulty = "Regular"; // }; }; Thank you all in advance! Share this post Link to post Share on other sites
CW4 Carrera 31 Posted August 21, 2022 Your mission code should look like this if this dosnt work try putting your mission directly in the mpmissions folder class Missions { class Mission_0 { template = "dco.altis"; difficulty = "Regular"; }; }; 1 Share this post Link to post Share on other sites
Harzach 2518 Posted August 21, 2022 Just for clarity, this: class Missions { // class Coop { // template = dco.altis; // difficulty = "Regular"; // }; }; is being read by the server as this: class Missions {}; 1 Share this post Link to post Share on other sites
0xH4NA 0 Posted September 27, 2022 On 8/21/2022 at 2:46 PM, CW4 Carrera said: Your mission code should look like this if this dosnt work try putting your mission directly in the mpmissions folder class Missions { class Mission_0 { template = "dco.altis"; difficulty = "Regular"; }; }; On 8/21/2022 at 3:33 PM, Harzach said: Just for clarity, this: class Missions { // class Coop { // template = dco.altis; // difficulty = "Regular"; // }; }; is being read by the server as this: class Missions {}; Hiya! Thanks for the replies and im super sorry for my late reply i didnt get a notification. Ive already found out that my problem was the mission file name declaration in the .cfg wasnt encapsulated by quotation marks. Oh and yeah ive commented the mission out for testing. Sorry for not saying anything about it on my post! Thank you all for your help again! Share this post Link to post Share on other sites