mzgr 8 Posted August 16, 2022 Hello, I am trying to write a custom crate. I've done it multiple times before, but I am having difficulties with this one. I belive the explosives and mines class names are wrong. If that is the case, where can I find class names for them? I've tried copying from config viewer, asset browser, ace arsenal...something is always wrong. The crate is visible in the editor, all content is there except DemoCharge and ATMIne. class CfgPatches { class WoH_O_ExplosivesCrate { requiredAddons[]= { "A3_Supplies_F_Exp" }; requiredVersion=0.1; units[]= { "WoH_O_ExplosivesCrate" }; weapons[]={}; }; }; class CfgvehicleClasses { class WoH_O_ExplosivesCrate { displayName="WoH_O Explosives Crate"; }; }; class CfgVehicles { class Box_East_AmmoOrd_F; class WoH_O_ExplosivesCrate: Box_East_AmmoOrd_F { author="mzgr"; mapSize=1.25; class SimpleObject { eden=1; animate[]={}; hide[]={}; verticalOffset=0.382; verticalOffsetWorld=0; init="''"; }; scope=2; vehicleclass="WoH_O_ExplosivesCrate"; displayName="WoH_O Explosives Crate"; model="\A3\Supplies_F_Heli\CargoNets\CargoNet_01_box_F.p3d"; icon="iconObject_1x1"; DLC="Heli"; editorCategory="EdCat_Supplies"; maximumLoad=10000; destrType="DestructNo"; armor=200; hiddenSelections[] = {}; hiddenSelectionsTextures[] = {}; class TransportBackpacks { class B_FieldPack_green_F { backpack="B_FieldPack_green_F"; count=4; }; }; class TransportItems { class HandGrenade { name="HandGrenade"; count=40; }; class SmokeShell { name="SmokeShell"; count=10; }; class SmokeShellRed { name="SmokeShellRed"; count=10; }; class SmokeShellGreen { name="SmokeShellGreen"; count=10; }; class DemoCharge_Remote_Mag { weapon="DemoCharge_Remote_Mag"; count=8; }; class ATMine_Range_Mag { weapon="ATMine_Range_Mag"; count=8; }; }; class TransportMagazines {}; class TransportWeapons {}; }; }; Share this post Link to post Share on other sites
Harzach 2518 Posted August 16, 2022 class TransportMagazines { class DemoCharge_Remote_Mag { magazine="DemoCharge_Remote_Mag"; count=8; }; class ATMine_Range_Mag { magazine="ATMine_Range_Mag"; count=8; }; }; 1 Share this post Link to post Share on other sites